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Tom Mulgrew
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 v2.3.0 released
« Thread Started on Apr 9, 2005, 5:46am »

Been a while since a new version was released, but here one is.

v2.3.0 has an integrated network engine for writing multiplayer internet and LAN games.

There's not really much documentation (besides a basic "Network Engine Guide" in the help menu), and there's no example programs or tutorials yet, but I hope to get something up when I have time.

Let me know how it goes.

-Tom
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 Re: v2.3.0 released
« Reply #1 on Apr 9, 2005, 6:06am »

:o network support :o ??? cool !
thx tom ;) ;) ;D
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 Re: v2.3.0 released
« Reply #2 on Apr 9, 2005, 11:44am »

Tom,

This is fantastic. I just started to come back here, looking
around again thinking of some ideas. Network support
is really cool.

I don't know if you remember, but way back I was asking
about a feature where you could call a subroutine with
a variable. Something like:

Dim string$

$string = 'area1'

Gosub $string


This could have been implemented but I never heard
about it.

My goal in requesting this was to be able to have a whole
bunch of data, and be able to dynamically load it. This
would be especially useful for games where there are
different areas you could move into, but make it so they
don't need to hard code it. In short, you could have the
core of the game written, but just change the Data in
the program and you've got yourself a whole new area.

What I had in mind was for a text based RPG type game,
where each room was defined by Data. You could then
call something like

roomx = 5
roomy = 4

# Currently in room 5, 4 on the grid
# player moves to the room to the left

roomx = roomx - 1

string$ = 'Room' + roomx + 'Room' + roomy

Gosub $string

# This Gosubs to Room4Room4


I can't think of any other way to do this without sort
of hard coding the data. Any thoughts on this?

Trooper
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Ranger1800
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 Re: v2.3.0 released
« Reply #3 on Apr 9, 2005, 12:29pm »

Internet support!?! :o Wow Tom you've been busy, thanks.
« Last Edit: Apr 9, 2005, 12:30pm by Ranger1800 »Link to Post - Back to Top  IP: Logged
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