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Post by DJLinux on May 31, 2010 7:41:57 GMT -5
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Post by DJLinux on Aug 16, 2011 12:36:07 GMT -5
The neCylinder class (capsule in real) are more accurate now. The BreakageCallback() should be stable now.
If you get wrong behaviors while your capsule are moving fast try to decres the time for one step in simulation. e.g. const FPS# = 120 SimulatorAdvance(simu, 1.0/FPS#) Better are you use SimualtorAdvance() with more steps.
e.g. const FPS# = 70 SimulatorAdvanceSteps(simu, 1.0/FPS#, 3)
Joshy
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Post by DJLinux on Dec 6, 2011 6:55:03 GMT -5
Themselves stimulate convex hulls :-)
funy but i can't find the problem or a workaround.
Joshy
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