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Post by angros47 on May 23, 2011 15:49:04 GMT -5
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Post by matthew on May 23, 2011 16:52:17 GMT -5
Yeah it probably can be done, it's a technique that has been around for a long time.
However it's suited to languages which execute a lot faster than Basic4GL. Unless you're just experimenting you might be better off sticking to the bounding-box method of collision detection.
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Post by angros47 on May 26, 2011 16:57:50 GMT -5
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