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Post by shadow008 on Oct 26, 2012 13:40:04 GMT -5
... as bad as other attempts. Been working on making shadow maps that don't suffer heavily from either terrible artifacts or poor performance. Well, I haven't solved the performance. NONE THE LESS. I've made a shadow map program that finally produces somewhat respectable soft shadows. Download thisIt implements PCF (google it!) to produce a somewhat decent soft shadow effect. But PCF is horrible on the fill rate, so I plan to next try for cascaded shadow maps (maor google!), and we shall see how that goes. Feel free to ask questions. Until further notice, g'day.
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Post by matthew on Oct 26, 2012 20:07:56 GMT -5
I'd really like to see this but my ancient Graphics Card won't let me. :-(
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Post by Darkjester on Oct 26, 2012 22:09:17 GMT -5
Doesnt work. you have syntax errors in your shader code -joshy
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Post by shadow008 on Oct 26, 2012 22:29:07 GMT -5
Re-download and try it again. And if there are still errors, tell me which shader is producing the error. I suspect the bloom shader was the problem, so I commented it out.
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