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Post by crazynate on Dec 19, 2012 15:34:05 GMT -5
I found a few bugs in basic4gl; namely not running the last line of code in a few cases especially if there is no loop. There also seem to be the problem of the camera shifting after the program completes when part of the windows taskbar overlaps the basic4gl window. I've had a few of the same issues in the past, but i never tested/looked into it too much. I wasn't sure how common the bugs were so i was wondering if anyone else had similar trouble.
My computer runs Windows 7 Home Premium edition 64 bit with the window color set to Windows 7 Basic.
I've attached a couple screenshots of the bugs
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Post by crazynate on Dec 19, 2012 15:48:26 GMT -5
Ok, only ignore part of my previous post. It seems upon some further investigation that the basic4gl window just doesn't render the last frame of the program unless there is some change of window focus, and the window can go back to not rendering the last frame if another change of window focus occurs Attachments:
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Post by crazynate on Dec 19, 2012 15:50:53 GMT -5
*facepalm ok so here's the attachment that was meant to go with the first post but got removed when i previewed the post... i need more sleep and/or coffee... Attachments:
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Post by matthew on Dec 23, 2012 12:24:18 GMT -5
A few years ago when I was running Windows Vista I ran into a similar problem. If you place SwapBuffers() after the DrawText() Instruction does anything change?
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Post by crazynate on Dec 30, 2012 12:40:42 GMT -5
Just got a chance to try that and it appears to work perfectly now thanks
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