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Post by xteraco on Apr 12, 2005 21:54:30 GMT -5
xeno has created a 3d modeler using basic4gl!!! and guess what.. it exports pure openGL code!!! and guess what else, you'll only find the download @ my site... mwaa ha haaa!!!! 68.102.38.232:8080/forum/show.php?f=1&topic=20050412094536edit : oops.. almost forgot..its not finished..i'm personally working on an importing function so you can import .obj files!!
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Post by Fenryl on Apr 13, 2005 10:19:42 GMT -5
sounds like fun... it is fun ! hey is it maybe possible to make textured objects ? i realy want textured objects in my programs !
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Post by Supermonkey on Apr 13, 2005 15:13:41 GMT -5
Yeh good stuff, jolly good work ;D
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Post by Ranger1800 on Apr 13, 2005 15:31:31 GMT -5
What are you british lol if you are sry
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Post by 8XenoTrogdor8 on Apr 13, 2005 21:57:15 GMT -5
Yes, I had a jolly good time creating it. lol...
As far as textured objects go, I plan to put the feature in later. Quads (Squares) are simple to texture but ever tried texturing odd shapes like hexagons? It's a real pain... But I have a good idea for a simple texture maping addition.
Also I plan to have the modeler load from and export to .bgm! hurray!.
Other planned features- - different point resolutions. user can choose how defined the vertices are (default right now is .1 units) - texturing. - much better deleting feature. - the ability to insert pre-built complex shapes (ie, circles, spheres, ect...) - quicker shape construction- turn a 2D object into 3D with just one key press! - a feature to rotate selected planes and vertices. - And anything else everybody comes up with!!! (Yes, that means PLEASE post any ideas you have!).
Also post any questions you have about the modeler... I know it aint perfect and could be hard to use at first! Btw, I think I forgot to mention the rotation feature in the README file. You can rotate any one of the three screens when in 3D mode by right clicking and moving the mouse in a direction. To reset the screen, just click out of 3D mode. Also, the arrow keys move the screens left and right while the A/Z keys zoom in and out.
Just as a warning- you might want to increase the maximum amount of polygons (A constant value at the top of the source) if you plan to draw a model with over 100 polygons! xteraco hit the limit before and got pretty mad I think... lol. ;D Happy Drawing everybody!
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Post by 8XenoTrogdor8 on Apr 18, 2005 23:04:16 GMT -5
Update on the modeler status-
I've got the texture feature working VERY NICELY! The feature initialy calculates accurate texture coordinates, then allows the user to place the coordinates anywhere they want visually (click and drag points across the 2D texture!). I tested it on many different polygons (circles, 3D polygons, triangles, ect.) and so far no problems.
Also I added a save/load feature, normal calculation for accurate lighting and easy customizable keyboard mapping.
I would release the source now, but then just when people got used to the old version, I'd prolly release a newer version. So to keep peeps from having to re-learn at every release (and to keep me from having to re-write ReadMe files!!!) I will wait until I have the modeler working a little better, with a few more features like loading .bgm and .obj model files incorporated before I release the source code. This will probably be sometime around the 25th of the month or so. I'll try to keep my progress updated here.
Remember, If anybody can think of any good features for a modeler be sure to post them here!!!
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Post by Fenryl on Apr 19, 2005 9:24:49 GMT -5
thats fantastic! please release that modeller as soon as you can!
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Post by ChrisBurch on Apr 21, 2005 7:17:59 GMT -5
Nice work
Chris
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Post by Supermonkey on Apr 21, 2005 15:08:50 GMT -5
Indeed I am British ;D and jolly darn proud of it old chap. Fancy a spot of Tea? Good stuff by the way xeno
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Post by 8XenoTrogdor8 on Apr 25, 2005 21:15:02 GMT -5
Well the new version is right on time!!! Get the updated version of the modeler here- 68.102.38.232:8080/upload/index.php?I wrote a small readme for it, but it isn't much. I expect people to ask questions and I will be more than happy to answer them. There are some confusing features in the modeler, and it isn't idiot proof! you might wind up deleting hours worth of work on accident-- there is no undo key. However, now the modeler supports files such as .obj and .bgm, as well as a simple .txt format which stores texture names, vertices and texture coordinates (I reccomend this format for works-in-progress, because you can manipulate vertices easily in it. Happy model making! ;D
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Post by xteraco not logged on Apr 26, 2005 2:15:13 GMT -5
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Post by xteraco not logged on Apr 26, 2005 2:15:53 GMT -5
btw, you'll have to copy paste that, then your dload will start
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Post by Fenryl on Apr 26, 2005 10:18:41 GMT -5
eh... what file do i need to open ??
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22
Newish
Posts: 23
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Post by 22 on Apr 26, 2005 15:27:47 GMT -5
2D into 3D by one click , so I will be able to make from my draft's (front,back,side-face) a 3D model by one click, is that what you mean
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Post by 8XenoTrogdor8 on Apr 27, 2005 1:57:59 GMT -5
The 3D mode just represents models in thier natural state. Say you have a cube. In 3D mode you will see that it is an actual 3D cube with 3 visible faces. when not in 3D mode everthing is just flattened, so the cube appears to be only a square.
Oh, and the new version is titled Modeler version 5 (should be the second one in the download list). Sometimes the download site is a little messy, if you dont see the download the first time try refreshing the screen a few times.
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