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Post by Darkjester on Sept 23, 2008 21:58:59 GMT -5
Is the dll structure of the c++ dll-sdk different (support more features) than the freebasic sdk? Will someone please explain how to enumerate a function Like a gl_point_sprites so that i can call functions like that from a dll (ones that are not built into basic4gl)?
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Post by smc44 on Sept 24, 2008 9:03:12 GMT -5
im not shure how to do that but c++ sdk is different than freebasic sdk
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Post by Darkjester on Sept 24, 2008 17:35:39 GMT -5
Thnk for the responce.
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Post by DJLinux on Sept 25, 2008 5:43:46 GMT -5
short info: with the FreeBASIC B4GL Plugin header file *.bi you can do all things same as in C++ (trust me)
on weekend if i have time i will post an OpenGL function pointer example in FB code.
Joshy
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Post by Darkjester on Sept 25, 2008 19:11:35 GMT -5
Thnx djlinux. Should be helpful for a lot of people.
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Post by Adam on Sept 26, 2008 5:56:30 GMT -5
thnx djlinux, that would be very helpful
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Post by smc44 on Sept 26, 2008 17:40:12 GMT -5
yea....
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Post by DJLinux on Oct 8, 2008 7:43:53 GMT -5
sorry for my late message first, I was much employed then I had a big party and now I have become sick. If it goes better i will post an example.
Joshy
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Post by DJLinux on Oct 10, 2008 2:18:18 GMT -5
hello darkjester please post me a working GL_POINT_SPRITE S C/C++ code or an Link with infos about any OpenGL Extension you will use from a B4GL plugin. Joshy OpenGL Extensions Tutorialdeveloper.nvidia.com/attach/6296
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Post by Darkjester on Oct 10, 2008 19:17:44 GMT -5
I kinda need to know how to write the plugin for using pointers to arrays and using an extension inside bas4gl if you could post and example code for me (maybe gl_vertex_pointer) Plz im trying to make an particle engine as a plugin and i need to no how to actually do something with the plugin sdk.. plz assistance greatly need i dont care wheather the code is in c++ or freebasic i can understand both.
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