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Post by smc44 on Nov 18, 2008 8:41:39 GMT -5
i got really bored
Dim A TextMode(TEXT_BUFFERED) While TRUE:CLS glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT) glLoadIdentity() glTranslatef(0,0,-4) For A = 0 to 360 glBegin(GL_LINES) glColor3f(0,0,1):glVertex2f(Sind(-A),Sind(-A)) glColor3f(0,1,0):glVertex2f(Sind(A),Cosd(A)) glColor3f(0,1,1):glVertex2f(Sind(A*60),Cosd(-A)) glEnd() SwapBuffers() Next DrawText() Wend
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Post by Darkjester on Nov 18, 2008 13:14:45 GMT -5
Lol if you look through some of my threads i did something similar (about 20 different variations)
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