|
Post by Darkjester on May 11, 2009 9:27:38 GMT -5
be more specific are you referring to opensource apps that do the same as those compilers and which adobe product are you reffering to?
|
|
|
Post by matthew on May 11, 2009 12:54:53 GMT -5
Microsoft Visual Studio Express Edition can be downloaded from here.
|
|
|
Post by Darkjester on May 11, 2009 18:20:54 GMT -5
Am i to assume you mean like photoshop?
|
|
zack8686
Posts a bit
gl-Home in wikispace
Posts: 207
|
Post by zack8686 on May 12, 2009 8:50:35 GMT -5
I mean Visual C++ , Latest Version of Photoshop . I've downloaded Visual C++ , but still need some sort of CD ??
|
|
|
Post by twasik4 on May 12, 2009 8:52:55 GMT -5
use code::blocks.. visual C++ is too buggy
|
|
zack8686
Posts a bit
gl-Home in wikispace
Posts: 207
|
Post by zack8686 on May 26, 2009 8:47:21 GMT -5
How to make animations of a 3d model (e.g. : walking , jumping , kneeling ...) ?
How to make 3d stuff look smoother ?
How to manually change resolution normal-sized window into fullscreen , by clicking a button in the window ?
|
|
zack8686
Posts a bit
gl-Home in wikispace
Posts: 207
|
Post by zack8686 on May 28, 2009 8:33:37 GMT -5
Why can't "ReadText(handle,eol)" can't read texts that spaced in the same line , but can only read texts that spaced in two different lines ?
|
|
|
Post by matthew on May 28, 2009 17:22:18 GMT -5
Take a look at the MD2Viewer example, it shows you to to read the frame information from the file.
I'd say make sure the frame rate is kept as high as possible. In other words don't make your 3D scenes too complex.
I'm not sure if a plugin has been created which allows you to change the Screen Resolution during the execution of a program.
If you read what it says in the Basic4GL Programmer's Guide it tells you why...
|
|
zack8686
Posts a bit
gl-Home in wikispace
Posts: 207
|
Post by zack8686 on Jul 1, 2009 8:15:10 GMT -5
Thanks .
How to bind MultiTexture and not affect other GL textures binding ? Is there any stuff like glDisable(..) .. ? To disable Multitexture ?
|
|
|
Post by Darkjester on Jul 1, 2009 11:12:48 GMT -5
there is not constant to disable multitexture in basic4gl, every time you bind texture you make it your current texture.
|
|