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Post by twasik4 on Sept 30, 2009 10:46:41 GMT -5
I wasnt sure if the .obj format includes textures and animation. If it does then it will work for my purposes. the md2 format wont work because it has a 4000 poly limit and most of my models are in the 8000+ range. I just need a format that uses skeletal animations and textures. Dont want to burst your bubble, but that isnt happening in basic4gl, the amount of polys your referring to for one mesh as around next gen level, and basic4gl doesnt have that kind of power, why not use keyframe based animations? Skeletal is very hard especially for a beginner. And you can export more than 4000 if your loading it yourself. And im a 3d modeler as well, i dont see a need for a poly count that high. Good luck, happy coding -darkjester uhh, hate to burst your bubble but some of your models exceed that..
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Post by Darkjester on Sept 30, 2009 15:01:34 GMT -5
Yea my .obj models for levels, and high resolution models i use for rendering, not in game models
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Post by baxter on Sept 30, 2009 16:26:38 GMT -5
I was experimenting with the md2 format. still cant get my animations to export for some reason. still the 4000 poly count limit is just too low. most of my textures are 1024,1024. And md2 keeps wanting them to be .BMP format. yuck.
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Post by Darkjester on Oct 2, 2009 15:06:24 GMT -5
your using milkshape correct? Whats wrong with the bmp format? How is 4000 triangles to low? what do you mean cant get the animations to export? send one of you models so that i can see the animation data. -darkjester
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Post by baxter on Oct 2, 2009 19:16:35 GMT -5
The mdl exporter for milkshape is weird. it keeps trying to make some other little file. which I do not want. and I cant test the animations cause I cant find a MDL viewer that will run on my 64bit system. (32bit is so last century) I think the 64bit system is causing me alot of problems with older programs. and like I said my models tend to be in the 7000-8000 range. also i prefer jpegs to bitmaps. Ill look thu my models for a good one. hehe
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Post by Darkjester on Oct 2, 2009 21:43:08 GMT -5
i thought you were exporting md2's not mdl's there is a big difference. also dont worry bout loading that little file its called a qc file.
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Post by baxter on Oct 2, 2009 21:48:26 GMT -5
oh yeah md2. for quake. yeah the qc file. you have to generate that first before you can export to md2. weird. and ive just downloaded like 5 md2 viewers none of which will run on my machine. ug! I tell you thos shouldnt be this hard to do. computers are supposed to make things esier! haa
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Post by Darkjester on Oct 2, 2009 22:01:24 GMT -5
what os are you running? you mentioned 64 bit, you should be able to change the launch properties.
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Post by baxter on Oct 2, 2009 22:08:00 GMT -5
Ive got windows xp64 on there. some people have told me i can run 32 but not according to my motherboard. biggest problem (which i didnt know when i bought the machine) is that 32bit apps are emulated. 32bit dlls are not. so if a program uses a 32bit dll it wont work. fun.... I think i wll buy a new machine.
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Post by Darkjester on Oct 4, 2009 10:03:18 GMT -5
you shouldnt have that problem, basic4gl is a 32 bit program, that uses 32 bit dll's and it seems your using it just fine. the only thing that is problmes is drivers for a 64 bit system
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Post by baxter on Oct 5, 2009 19:33:47 GMT -5
hmm. Im not sure why im having so much trouble. when i try to run things its something about the program being valid for a machine other than mine. different quake viewers and such. looks like md3 models can have more polys but I dont know how many more. or if they will work in basic4gl.
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Post by Darkjester on Oct 5, 2009 20:35:01 GMT -5
basic4gl has full control of how you load the file, so theoretically it ccould be as big as you wanted it to. and also you can load any type of file given enough work. as for the viewers i havent a clue -darkjester
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Post by baxter on Oct 5, 2009 20:51:14 GMT -5
well all I really need to to be able to load an animated format that milkshape can export. there isnt much more to the program that i want to write other than placing multiple models and viewing them. I was looking at purebasic but I dont know.
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Post by Darkjester on Oct 6, 2009 19:25:14 GMT -5
how about milkshapes ascii export? i think it does everything you need actually, it might be difficult to load though -darkjester
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