wheres my damn facebook like buttton! Kudos tom! would you like help? id love to seee basic4gl become strong again! any chance of previewing all the source tom at least as a whole folder? so we could see all the changes your working on so far?
Last Edit: Oct 4, 2010 16:08:30 GMT -5 by Darkjester
Mathew: Yep, at this stage it does. I'm using Codeblocks and the wxSmith extension (for laying out wxWidgets controls). In theory the code should still compile with other C++ compilers though (Borland C++, Visual C++)
DJ: If you want to get a copy of the source, check out Tortoise SVN tortoisesvn.tigris.org/. Once it's installed, you can right click->"SVN Checkout..." and enter "https://newbasic4gl.svn.sourceforge.net/svnroot/newbasic4gl/trunk" to pull down the source code from sourceforge.
Right now it's mostly the same as the v2.5.8 source (but with a new folder for the wxWidgets GUI bit).
I'm glad to hear that Basic4GL can be compiled with Mingw.
My port of MiniB3D library uses the same compiler: so, it could be possible to include it in Basic4GL, and have features similar to Blitz3D: 3ds loading, lod terrains, quaternions, animations, collisions...
That's awesome you've released the source, Tom ! Definitely there should be people ready to take up the mantle of office and continue this great language ! I know my earlier S2 I gave up on and posted the source and there's 2-people working on trying to get it to run in Windows 7.