This is just something i was wondering on the side of what I'm already doing(making chess game/.obj loader). How could i make a motion blur simulation? Well i thought about it for a while and came up with a method. -Save the last couple of images that the screen shows, and play them back on top of the current image with lower levels of alpha. (the alpha would be time based. Lower levels of alpha for images captured a longer time ago.) Well the idea sounds simple enough. However what I wish to know is; How can i capture the pixels in the window and turn them into a sprite/texture?
Last Edit: May 24, 2011 12:13:58 GMT -5 by lal7777
Ignorance is the only thing that's free.
If your looking for something to create models with (animated or otherwise) look to Blender.org
Looking for OpenGL knowledge? Try the OpenGL Redbook.
Well there are motion blur examples already on the forum, here & here.
As for capturing pixels & turning them into a texture you'll need to make use of the render to texture feature in OpenGL. I actually had an example of this I coded in Basic4GL but posted it onto another forum which no-longer exists.