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Post by Darkjester on May 8, 2012 0:22:27 GMT -5
Hello everybody, Matthew and I are currently working on a new version of basic4gl we love to have as much feedback on our progres s as we can so that we can make it better. Currently we have half of all the original functions implemented and were going full steam ahead! -darkjester
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Post by DJLinux on May 8, 2012 5:06:41 GMT -5
Cool
Joshy
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Post by matthew on May 8, 2012 7:05:42 GMT -5
Okay, I thought I would upload some images of it in action. At the moment it's basically the version of Basic4GL for Linux that Supermonkey & Davy wrote compiled on Windows. Now that it compiles correctly we've started adding additional features. If anyone else wants to join us & contribute to the project, please do so. The more people working on this the better it will be. The complete Code::Blocks project can be downloaded here & the libraries & dlls you need for compilation can be downloaded here.  
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Post by James :) (aka Madcow) on May 8, 2012 12:56:58 GMT -5
I can give you my v2.5.8 code which I ported to linux / mac os x which would allow oyu to have custom functions and stuff unlike the outdated 2.3.1 code basic4gl linux is based on 
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Post by Wayne Rayner on May 8, 2012 14:43:25 GMT -5
this will be great still wish sdl was used in basic4gl
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Post by matthew on May 8, 2012 15:52:32 GMT -5
Thank's James that would be good. This version of Basic4GL does use SDL Wayne. :-)
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Post by Wayne Rayner on May 10, 2012 1:57:20 GMT -5
yay im so happy lol i love sdl and basic4gl and now tgey are coming together
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Post by James :) (aka Madcow) on May 10, 2012 7:10:07 GMT -5
Thank's James that would be good. This version of Basic4GL does use SDL Wayne. :-) Here is the source code for my mac port of v2.5.8 basic4gl.wikispaces.com/file/detail/Basic4GL+Mac.zipThis should require very little effort to get this integrated in the new Basic4GL. Out of interest would you be putting your source code up on Github, It would be a really good way of us all collaborating
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Post by matthew on May 10, 2012 9:32:43 GMT -5
Yeah sure, if you know what you're doing go ahead & set it up.  A quick update, last night I compiled libraries for zlib, libjpg, libpng & Corona in MinGW because in the short term we're thinking of using the Corona Image Library which Basic4GL already uses instead of SDL. The reasoning behind this is the Image loading code that Davy wrote for linB4GL is quite simple & hasn't been updated for some years. Our long term goal is a multiplatform version of Basic4GL which is why we'll return to using SDL at some future date.
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Post by James :) (aka Madcow) on May 10, 2012 17:48:57 GMT -5
Yeah sure, if you know what you're doing go ahead & set it up.  A quick update, last night I compiled libraries for zlib, libjpg, libpng & Corona in MinGW because in the short term we're thinking of using the Corona Image Library which Basic4GL already uses instead of SDL. The reasoning behind this is the Image loading code that Davy wrote for linB4GL is quite simple & hasn't been updated for some years. Our long term goal is a multiplatform version of Basic4GL which is why we'll return to using SDL at some future date. Okay I've set it up here github.com/jcampbell05/Basic4GL I'll add you guys to it so you can collaborate (just give me your github username). And hopefully others can fork it and help improve it. When I get time I will add a read me to the GIT Project Page. James
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Post by Darkjester on May 10, 2012 18:54:51 GMT -5
jkoert01  add mehhh since i started it XD
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Post by matthew on May 10, 2012 19:25:38 GMT -5
Okay, my GitHub Username is bmatthew1. 
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Post by James :) (aka Madcow) on May 11, 2012 3:20:22 GMT -5
Okay you are both added  let me know if you run into any problems. James
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Post by matthew on May 11, 2012 15:07:17 GMT -5
Okay I'm using MSYS Git & I learnt a lot from the following two tutorials here & here. If anyone else wants to start helping with the project please do so. 
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Post by James :) (aka Madcow) on May 12, 2012 11:47:45 GMT -5
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