Josh is currently at College, so he's probably too busy Studying, Working and having Fun (though not necessarily in that order) to work on the IDE.
Matthew is correct i have some time coming up and its finals are the next 2 weeks so busy busy, but ill have some time coming up hopefully i can nail something down but givin the lack of interest in im no hurry anyway
Awesome! I've had a really good idea brewing for quite some time, but will probably need features like dynamic memory to make it possible.
I do have a quick question for anyone who's looked at (understood) the source code:
To what extent is the interpreter multi-threaded? The absolute max amount of CPU I can get B4GL to use on my i7 is 12.5% (So, one single thread). Granted this is an aging language... But the CPU's out nowadays have so much more potential...
Also, is it possible to bump the variable memory cap to at least 1GB? I find 400ish MB to be insufficient for... things. Unless changing that is tediously difficult, then I'll just stick to being creative about memory.
Warning: boredom may result in armed robbery, kidnapping, reckless endangerment of others, aggravated assault of a police officer, felony fleeing apprehension, and damage to property.
We should take bikini bottom, and push it somewhere else! <(O.O<) <(O.O)> (>O.O)>
Post by Darkjester on May 19, 2013 14:40:55 GMT -5
Thanks for hte quick motivation shadow, was looking for what the hell i needed to do today xD i was thinking about those things as well, i feel like it could increase speed if it was multithreaded. I've been working on the memory cap as well, and dynamic memory should help with that quite a bit. that way apps dont bloat out when your using arrays, strings etc.