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Post by James :) (aka Madcow) on May 14, 2012 11:52:21 GMT -5
haha, sorry  I can get carried away
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Post by matthew on May 14, 2012 12:35:12 GMT -5
Don't worry the comment wasn't being aimed at anyone in particular.  I've re-discovered the original Basic4GL for Linux Thread from 2006 here. I thought it would be interesting to see how Supermonkey & Davy solved some of the issues that they were having.
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Post by James :) (aka Madcow) on May 14, 2012 13:09:44 GMT -5
Thats going back now haha, I sound so young back then. I remember there being a headache around SDL, it might of been on the wiki. you might have to check with supermonkey.
I've found QT to seem to work better but I will try and see If I can get it running on windows and linux as well.
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Post by Darkjester on May 16, 2012 2:24:56 GMT -5
Why not just stick with wxwidgets?  ?? Popular, supported. easy. Allows all the features. plus i hate QT. Good hearing from you again madcow 
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Post by James :) (aka Madcow) on May 16, 2012 2:33:14 GMT -5
 Well so far I haven't been able to get wxwidgets to work but I'll give it another stab seeing as I've discovered codeblocks has a template for it now which is pretty sweet. Thank You 
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Post by Darkjester on May 16, 2012 12:33:52 GMT -5
 Well so far I haven't been able to get wxwidgets to work but I'll give it another stab seeing as I've discovered codeblocks has a template for it now which is pretty sweet. Thank You  Anytime  have you used wxdevc++ it integrates the libraries and everything!
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Post by James :) (aka Madcow) on May 17, 2012 5:07:27 GMT -5
The issue I have is a few years back I swapped my main OS from being windows to mac. I could try running wxdevc++ under wine or something. Hopefully both codeblocks and wxdevc++ will be able to complie the same code as they should use the wxwidgets compiler program
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Post by Darkjester on May 17, 2012 13:18:58 GMT -5
ah i had forgotten that you were using mac. icky for code :C
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Post by James :) (aka Madcow) on May 17, 2012 14:02:32 GMT -5
 Actually I find writing for the Mac easier than Linux or Windows (The Win32 API is horrible) its just when it comes to writing cross-platform C++ code it gets complicated as macs like the UI code to be in Obj-C, unlike windows which doesn't care whether its in C# or C++ as it has apis for both. The issue is that Apple's xCode sucks outside of writing a program that uses their compiler and primarily their APIs but I've got other IDEs installed now so all good  Yeah If I had more space on my new laptop I would dual boot linux or even invest in a virtual machine from VMWare but I don't have the money. But I plan to buy myself a desktop machine since I gave my old one away to my parents and I miss the processing power (although my laptop is about as powerful as my old desktop) so I'm considering putting windows and mac on it On the plus side having a mac means I can help getting this project onto mac
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Post by Darkjester on May 17, 2012 18:11:16 GMT -5
True true
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Post by Darkjester on May 22, 2012 1:32:34 GMT -5
took a few days to learn wxwidgets its pretty simple working on adding in more functions finishing the image handling code hopeing to have a demo for everyone very soon! BUT I NEED FEEDBACK! I need to know that im not doing this for "nothing" im hopeing this can benefit more than just the 3 - 4 people that still log onto the forum so i need help! Adverstising gettting involved its alot of work so please Feedback! -darkjester
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Post by Supermonkey on May 22, 2012 3:24:04 GMT -5
Hello! I'm still alive, I'll be interested to see how this project goes, any questions about the old linux compiler please drop me an IM.
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nutter3
Posts a bit
 
Pythonized for a while ;)
Posts: 117
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Post by nutter3 on May 22, 2012 5:57:48 GMT -5
Hey hey everybody! Long time no see: cool to see the project getting new life. I'm still coding quite a bit (and hopefully I've improved a bit over the 5 or so years since I last used B4GL...  I vaguely remember asking questions on this forum about how to use "arrays" caus I didn't know what they where  I'll keep an eye on the project (is the main branch on Github now??), but I won't be contributing much code I'm afraid. I have a couple of projects going that I'd prefer to send my attention to! Cheers, -Harry
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Post by James :) (aka Madcow) on May 22, 2012 6:38:23 GMT -5
I'll keep an eye on the project (is the main branch on Github now??), Yes I have set up a repo here which hopefully should be kept up to date by all the contributors. github.com/jcampbell05/Basic4GL
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Post by Darkjester on May 22, 2012 16:40:46 GMT -5
Hey hey everybody! Long time no see: cool to see the project getting new life. I'm still coding quite a bit (and hopefully I've improved a bit over the 5 or so years since I last used B4GL...  I vaguely remember asking questions on this forum about how to use "arrays" caus I didn't know what they where  I'll keep an eye on the project (is the main branch on Github now??), but I won't be contributing much code I'm afraid. I have a couple of projects going that I'd prefer to send my attention to! Cheers, -Harry what kinda projects are you working on nutter?
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