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Post by PeterMaria on Aug 30, 2015 16:46:22 GMT -5
Hi, Prisma of destiny
glClearColor(0,0,0,1) glClear(GL_COLOR_BUFFER_BIT OR GL_DEPTH_BUFFER_BIT)
while scankeydown(27)=0 glLoadIdentity() glTranslatef(0,0,-6) gltranslatef(0,1,1)
glBegin(GL_TRIANGLE_FAN) glColor3ub(255,255, 0) glVertex2i(0, 0) glColor3ub(255, 0, 0) glVertex2i(0, 1) glVertex2i(1, 0) glColor3ub(0, 0, 255) glVertex2i(0,-3) glColor3ub(255, 0, 0) glVertex2i(-1,0) glColor3ub(255, 0, 0) glVertex2i(0, 1) glEnd()
swapbuffers() waittimer(10) wend
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Prisma
Aug 31, 2015 14:27:11 GMT -5
Post by matthew on Aug 31, 2015 14:27:11 GMT -5
It looks just like a shield, Peter. ;-)
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