Ground Collision,Super Minesweeper, new Timer [2022,10.29]
Jun 4, 2021 12:33:55 GMT -5
matthew likes this
Post by hedgehog7777 on Jun 4, 2021 12:33:55 GMT -5
last edit:2022,10.29 , find: Super_Mario_Odyssey_-_Walkthrough (DL_Mediafire)
'+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
now after a PAUSE, good news:download Asteroids.2.29.fin with OpenDrive.com.
Join OpenDrive.com with LOGIN:CHUCK001001@protonmail.com and password :75122300554a
click the Public Folder and the folder:001_basic_4gl, find:Asteroids.2.29.fin.gb
this game is build in cooperation.Feel free to download and improve with your code.
Please UPLOAD your final.improved asteroids to OpenDrive.com.
Feel free to join our cooperational programming.
'+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Freebasic corner:A new timer : timer_08g.exe (149 KB) www.mediafire.com/file/zeq77j09foaz58o/timer_08g.exe/file_
'+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Please sent information or demonstrations Basic 4Gl to : chuck.summer@mail.com
'+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
download: attachments not for guests .Mediafire.com is for guests . (attachments should be available for guest. Guest should log-in to guest-account to register)
:7.23: www.mediafire.com/file/b8qgv4konjjd9rh/basic4GL_demos.zip/file
(download many basic 4Gl examples)
...super_minesweeper_N_NV.24.fin.zip (36.61 KB)
... newest (2022,6.30 ) and best version minesweeper.zip:
www.mediafire.com/file/t4lhcojmopikbjq/super_minesweeper_N.state.26.02.14b.fin.zip/file
hedgehog PCN (w)
'****************************************************************************************************
what to expect from 3D basic for guests:
'
watch the following:
'
www.youtube.com/watch?v=TvaPolBwav4 'Bruce Lee vs. Incredible Hulk - EA Sports UFC 4 - Epic Fight
www.youtube.com/watch?v=YGwAaRllFm0 'BRUCE LEE vs MIKE TYSON 2K19 | MUST SEE!!! | EA SPORTS UFC 3
www.youtube.com/watch?v=zdVCy8sWJNk 'Bruce Lee vs. Shan Tsung (EA Sports UFC 2)
www.youtube.com/watch?v=TnLVPI2ruGg 'UFC 4 | Bruce Lee vs. Fighter Ryu - REMATCH (EA Sports UFC 4)
www.youtube.com/watch?v=S1upuIlCEyk 'Bruce Lee vs. Titan Atlas - EA Sports UFC 4 - Epic Fight
www.youtube.com/watch?v=hz85twMfR-k 'UFC 4 | Bruce Lee vs. MK Rambo (EA Sports UFC 4)
www.youtube.com/watch?v=B4tgFLHMZd4 'UFC 4 | Bruce Lee vs. Chuck Kirkendall (Kali Muscle) (EA Sports UFC 4)
www.youtube.com/watch?v=1KP846nnufU 'Bruce Lee vs. Black Devil (EA Sports UFC 2) - Rematch
www.youtube.com/watch?v=AAeRRlCNFIk 'UFC 4 | Bruce Lee VS Mike Tyson | EA SPORTS UFC 4
www.youtube.com/watch?v=ljPPQU0wGGo 'UFC 4 | Bruce Lee VS Hulk | EA SPORTS UFC 4
www.youtube.com/watch?v=RTYF_wooahg 'Bruce Lee vs Incredible Hulk - EA Sports UFC 4 - Epic Fight #2
www.youtube.com/watch?v=1AjYwA7aYdM 'UFC 4 | Bruce Lee VS Jean-Claude Van Damme | EA SPORTS UFC 4
www.youtube.com/watch?v=QcJdMNh67jg 'UFC 4 - Bruce Lee vs. Muhammad Ali - Dragon Fights
www.youtube.com/watch?v=SLD9xzJ4oeU 'Thor vs Hulk - Fight Scene - The Avengers (2012) Movie
www.youtube.com/watch?v=XlbYfpHURog 'UFC3 | Bruce Lee vs HulK HogaN (EA Sports UFC 3)
'
www.youtube.com/watch?v=n671gfEhcvk 'Up 2009 FULL MOVIE HD - Best Disney Pixar Animation Movies in English 2021
www.youtube.com/watch?v=ynRCYGowBOw 'Marvel Avengers 3 Vs. Capcom Full Movie
www.youtube.com/watch?v=MS2HPymZyGg 'Finding nemo (480p,79min).mp4
www.youtube.com/watch?v=yj5IkYAioSc 'Ice Age Dawn of the Dinosaurs Ice Age 3 Full Movie HD Ice Age 200972
www.youtube.com/watch?v=JMA4UIPzHww 'Zootopia Full Movie In English 1080p
www.youtube.com/watch?v=9W1X579CUb4 'Family Movie 2021 - BEAUTY AND THE BEAST 2017 Full Movie HD - Best Family Movies Full Length English
www.youtube.com/watch?v=2yiTxPj0Jo0 'Avatar 2 Full Movie
www.youtube.com/watch?v=1wa4zFNzrvw 'Sonic Unleashed
'
www.mediafire.com/file/gehchotmzseppib/Basic_4GL_with_NEHE.zip/file 'B4GL with NEHE
www.mediafire.com/file/ani6wzik5p04a5y/Justin_Bieber_-_Holy.mp3/file 'shut down the plane
www.mediafire.com/file/hqm7hbo1linxxlx/basic_4GL_%252811_Examples%2529_%2528canada%2529%2528v20%2529.zip/file '(all together 11 Basic 4GL examples)
www.mediafire.com/file/nwn6qwy90czdd9y/Needtobreathe_-_Multiplied.mp3/file 'christian song (in summer_pause)
www.mediafire.com/file/1ycoc92ecug4dh2/GTA_5_Which_VEHICLE_Survives_the_BIGGEST_LOOP_.mp4/file '(water and fire)
www.mediafire.com/file/0k3lyqz511dyg8g/Fusion_v3.64_and_6_games.zip/file 'Fusion_v3.64 and 6 games.zip '(GENESIS)
www.mediafire.com/file/6vjf0dnlnfi2aoo/N64_and_Banjo-Kazooie.zip/file 'N64
www.mediafire.com/file/b8qgv4konjjd9rh/basic4GL_demos.zip/file 'demonstrate basic 4gl
www.mediafire.com/file/1cak0y81s4af8a8/mspaint_Win7_en-US.zip/file 'mspaint Win7 en-US.zip
www.mediafire.com/file/fkqbpu1pcr86vj2/Super_Mario_Odyssey_-_Full_Game_Walkthrough-%2528480p%2529.mp4/file 'Super_Mario_Odyssey (2h52min)
www.youtube.com/watch?v=sgHDIUxR23E 'Super Mario Odyssey - Full Game Walkthrough
'---------------------------------------------------------------------------------------------------------------------------------------------
'10:24 AM 6/14/2021-11:57 AM 6/15/2021...........COPY and PASTE from this text:
'
01) go with the mouse over the line which you like to copy (from left to right)
02) go with mouse to the begin of the line which you need to COPY
03) keep left mousebutton pressed and go slowly over all the line (for COPY)
the text gets inverted,choose only the website to get inverted (not the commentary)
04) release left mousebutton, the text stays inverted
05) press short (max 0.5 sec) the right mousebutton
06) a window opens and choose COPY, press short left mouse_button
07) go with mouse_pointer to the exact location to place text (in text-editor)
08) press short (max 0.5 sec) the left mousebutton
09) press CTRL+V
KNUCKLES
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
all important graphic-plugins required to build these excellent vector-graphics.
'
I suppose they have stored important plugins into a different country with different language.
'
the best 3D-basic is greatly Plugged-out.
'
if you like to share further Plugins or basic-programmings or Basic4Gl-teachings
(and you don't like to post into basic4GL.proboards)
'
please write E-mail (with attachments) to : chuck.summer@mail.com
'
sign up for free E-mail at: mail.yandex.com/
'
Chuck Summer Hedgehog PCN
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if you have problems to open zip-folders - try these websites:
'ZIP Extractor
'
zipextractor.app/
www.ezyzip.com/unzip-files-online.html
extract.me/
unzip.online/
extendsclass.com/unzip-files.html
online-archive-extractor.com/open-7z-file
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
and here is mine_sweeper for all who cannot download it:
1st :z.02_vector_minesweeper_(no folders).fin.gb 22728 bytes
2nd:00.00.txt 1240 bytes (original)
3rd:00.05.txt 3744 bytes (original)
4th:minesweeper_notice_02.txt 1988 bytes (original)
'
3 text-file :store these with Notepad.exe (or any other text-editor) into 3 different txt files
(z.02_vector_minesweeper_(no folders).fin.gb runs without folders)
these 4 files stay in the same folder:
for example: desktop/
or desktop/001/
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1st: :z.02_vector_minesweeper_(no folders).fin.gb
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
'minesweeper:0.01(2:13 PM 1/28/2019) to 1.00(5:33 PM 2/20/2019)...ctrl+z undo
'change 144/
'-------------------------------------------------------------------------------------------------------------------------
'pre-dim
dim v0=15'vertex-amount
dim v2=14
'-------------------------------------------------------------------------------------------------------------------------
n2:
'a
dim a,a1(50),a2,a3,a4,a5,a6
dim a04,a05
dim a$,a3$,a4$
'b
dim b$(50),b1$(50),b2$
dim b,b1,b2,b3
dim Box(2),bomb,bd#,bd1,bd2,bd3#,bd4#,bd5,bd6#
'c
dim c$
dim c,c0
'd
'dim d
'f
dim file,fe$
dim f0,f1,f2#(5),f3#(5),f4,f5,f6
dim f01,f02,f03,f04,f05,f06,f07,f08,f09,f10,f11,f12,f14,f15,f17,f18,f19,f20,f21,f22,f23,f24,f25,f26,f27,f28,f29,f30
dim f31,f32,f33,f34,f35,f36,f37,f38,f39,f40
'h
dim h,h1
'i everywhere
dim i$
dim i,i0,i1,i2,i3,i4,i9
dim i#,i10#
dim in,in2,in3
'l
dim l0(v2,v0)
'm
dim max_b,mb0,mb1,ms(300,160),ms2(300,160),ms3(300,160),ms4(300,160)
dim mb2,mb3
dim mx,mx2,mx3,mx4,mx5,mx6#,mx7#,mx8
dim my,my2,my3,my4,my5,my6#,my7#,my8
dim mrx#(1),mry#(1),mrp
'r everywhere
dim r1
dim rc(v0)
's
dim search
't
dim t1(1),tl,tl1,ty,ty#,ty1,ty2#
'w
dim w1,w2,w as double
dim wf
'v
dim v1
dim v#(v0,1,2),vertex#(v0,1,2),ver#(v0+1,1,2)
dim ver2#(2),ver3#(2)
'x
dim x,x0,x1,x2, x3,x4,x5,x6,x7,x8,x9
'y
dim y,y0,y1,y2,y3,y4,y5,y6,y7,y9
'z
dim ze
'--------------------------------------------------------
declare sub col(b)
declare sub c2(b)
declare sub l(b,x,y)
declare sub line(i0,i1,i2,i3,i4,i5)
declare sub cr(i0,i1,i2,i3)
Function r(min,max):Return rnd()% (max - min + 1) + min:End Function
'--------------------------------------------------------
ver#( 0,0) = vec3 ( 0,10,0):ver#( 0,1) = vec3 ( 0,20,0)
ver#( 1,0) = vec3 ( 0, 0,0):ver#( 1,1) = vec3 ( 0,10,0)
ver#( 2,0) = vec3 ( 10,10,0):ver#( 2,1) = vec3 ( 10,20,0)
ver#( 3,0) = vec3 ( 10, 0,0):ver#( 3,1) = vec3 ( 10,10,0)
ver#( 4,0) = vec3 ( 0,20,0):ver#( 4,1) = vec3 ( 10,20,0)
ver#( 5,0) = vec3 ( 0, 0,0):ver#( 5,1) = vec3 ( 10, 0,0)
ver#( 6,0) = vec3 ( 0,10,0):ver#( 6,1) = vec3 ( 10,10,0)
ver#( 7,0) = vec3 ( 10,10,0):ver#( 7,1) = vec3 ( 5, 5,0)'............7
ver#( 8,0) = vec3 ( 5, 5,0):ver#( 8,1) = vec3 ( 5, 1,0)'............8
ver#( 9,0) = vec3 ( 5, 0,0):ver#( 9,1) = vec3 ( 5,20,0)
ver#(10,0) = vec3 ( 0,10,0):ver#(10,1) = vec3 ( 5,20,0)
ver#(11,0) = vec3 ( 10,10,0):ver#(11,1) = vec3 ( 5,20,0)
ver#(12,0) = vec3 ( 0,10,0):ver#(12,1) = vec3 ( 5, 0,0)
ver#(13,0) = vec3 ( 10,10,0):ver#(13,1) = vec3 ( 5, 0,0)
ver#(14,0) = vec3 (4.5,10,0):ver#(14,1) = vec3 (5.5,10,0)
ver#(15,0) = vec3 (4.5, 0,0):ver#(15,1) = vec3 (5.5, 0,0)'............15
ver#(16,1) = vec3 (1,1,1)
'
ver#(16,0) = ver#( 0,0) + vec3 ( 0,120,0)
'ver#(16,1) = ver#(16,0) * vec3 ( 0,1,0)
'--------------------------------------------------------
for r1=0 to v0:rc(r1)=r(1,4):next
reset m1:for i=0 to 5:read f2#(i):next
reset m2:
for i1=0 to v2:for i=0 to v0:read l0(i1,i):next:next
'--------------------------------------------------------n5
gosub load1
bd6#=0.01'exempt
bd3#=0.1:bd4#=0.9:bd5=(bd#=bd6#)'limits:0.1-0.9,exempt bd6#
bd1=(bd#<bd3#):bd2=(bd#>bd4#):
bd#=-bd4#*bd2-bd3#*bd1-(bd1=0 and bd2=0)*bd#
bd#=-bd#*not(bd5):bd#=bd#-bd6#*bd5
'
if y4<0 then y4=0:endif:if y4>10 then y4=10:endif
if y4=0 and y5=3 then f10=true:endif
if y5>45-y4 then y5=45-y4:endif
if y5<3 then y5=4:endif
if x4<0 then x4=0:endif:if x4>10 then x4=10:endif
if x5>50-x4 then x5=50-x4:endif
if x5<3 then x5=4:endif
if x5=3 and x4=0 then f11=true:endif
'--------------------------------------------------------
'w1=WindowWidth():h1=WindowHeight()
wf=WindowFullscreen()
'w1=1024:h1=768
w1=1600:h1=1000:
'if wf then:w1=1024:h1=768:f25=true:endif
if wf then:w1=1920:h1=1080:f25=true:endif
SetWindowWidth(w1):SetWindowHeight(h1):SetWindowBorder(true):UpdateWindow()
w=.02*w1:h=-.02*h1 'gl_vertex
x3=100:y3=100: 'glVertex3f
tl=2 'texture_length.loop
tl1=5: 'smile
search=100
f31=1:f35=true
'--------------------------------------------------------n01
mrx#(0)=0.77:mry#(0)=0.575
mrx#(1)=1.02:mry#(1)=0.575
'--------------------------------------------------------
if w1=1024 and h1= 768 then mrp=0:f27=true:endif
if w1=1600 and h1=1000 then mrp=1:f28=true:endif
if w1=1920 and h1=1080 then mrp=1:f28=true:endif
'--------------------------------------------------------
if not(f27 or f28) then
Locate 1,2:col(2):print "error:set w1,h1 (window_size)"
Locate 1,3:col(2):print "...press esc"
gosub draw_buf:do:gosub mousebutton:loop
endif
'--------------------------------------------------------
Function y65(y6):a=(((y6-50)/10)-5)*-1:Return a:End Function
mx4=100:my4=50
'gosub game_over
'font(loadtex("files/font.png"))
'*****************************************************************************************************************************************
do'do.01
f19=0
x6=mx4:y6=my4 'resizetext:x6,y6:50,60,70,80,90,100
'
ty=39:ty#=ty:ty#=ty#/50:ty1=ty#*y6*1:ty=ty1+abs(ty#+1)*(6*y6/100)'text_location.y
ty2#=f2#(y65(y6)):ty2#=ty2#*y6
'
if f11 then x5=mx4:endif
if f10 then y5=ty2#:endif 'x5:field(<=x6),y5..y5=94:
'
x5=-(x5<=x6)*x5-x6*(x5>x6) 'x5:field.grv.max=x6
y5=-(y5>3)*y5-4*(y5<4) 'y5:field.min=4
max_b=x5*y5 'max.bomb
bomb=(max_b*bd#)+1 'bomb.amount
'---------------------------------------------------------------
y0=y5*10 :x0=x5*10 'rnd_bomb
y1=(y0-1)/10:x1=(x0-1)/10 'lower border*10
'-------------------------------------------------------------------------------------------------
glLoadIdentity()
gluPerspective(60, (WindowWidth()) / WindowHeight(), .01, 10000)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glEnable(GL_DEPTH_TEST)
glDepthFunc(GL_LEQUAL)
glClearColor(.01, .01, .01, 1)
a2=windowborder()
'-------------------------------------------------------------------------------------------------
textmode(texT_OVERLAID):'textmode(texT_simple)
resizetext(x6,y6)
'
f1=true:f06=true:f5=true
b2$="":for i=0 to x1:b2$=b2$+"#":next
do
glClear (GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glTranslatef (0, 0, -100)
'----------------------------------------------------------------------------
gosub mouse1:gosub mouse2:gosub mouse4:gosub mouse5:gosub mousebutton
gosub key:gosub inkey
'----------------------------------------------------------------------------
gosub l_print
gosub resize
gosub arrow
gosub compare
gosub vec_draw
'----------------------------------------------------------------------------
gosub bug
DrawText():SwapBuffers ()
loop until (f5 and f09=0)
gosub game_over
loop
'*****************************************************************************************************************************************
vec_draw:
if f35 then gosub line_loop3
for y=0 to y1
for x=0 to x1
if ms4(x,y) and ms2(x,y)=0 then l(12,x,y):endif
if ms4(x,y) and ms2(x,y)>0 then l(ms2(x,y),x,y):endif
if ms3(x,y)=1 then l(14,x,y):endif
if ms3(x,y)=2 then l(13,x,y):endif
next
next
endif
return
'
key:gosub scankey:
if (f26=0 and f18) then gosub write1:f26=true:endif
return
scankey:
if f18=0 then:if (ScanKeyDown (vk_f1)) then f18=true :endif:endif'write_bug
if f18 then:if not (ScanKeyDown (vk_f1)) then f18=0:f26=0 :endif:endif
'
if f24=0 then:if (ScanKeyDown (vk_f2)) then f24=true:f25=not(f25):endif:endif
if f24 then:if not (ScanKeyDown (vk_f2)) then f24=0 :endif:endif
'
if f30=0 and (ScanKeyDown (vk_f3)) then
f30=true:f29=not(f29):f31=f31+1:if f31=7 then f31=1:endif
endif
if f30 then:if not (ScanKeyDown (vk_f3)) then f30=0 :endif:endif
'
if f36=0 then:if (ScanKeyDown (vk_f4)) then f36=true:f35=not(f35):endif:endif
if f36 then:if not (ScanKeyDown (vk_f4)) then f36=0 :endif:endif
'
if f38=0 then:if (ScanKeyDown (vk_f5)) then f38=true:f37=not(f37):endif:endif
if f38 then:if not (ScanKeyDown (vk_f5)) then f38=0 :endif:endif
return
'*********************************************************************************************************
resize:
if f4 then: gosub mouse3:gosub mousebutton:if f01 then f4=0:f5=true:endif:endif
return
'n3*********************************************************************************************************
compare:
if (f12=0 and f04=0 and f05=0 and f4=0) then
if mx<0 then mx=0 :endif:if mx>x1 then mx=x1 :endif
if my-y4<0 then my=y4 :endif:if my>y1+y4 then my=y1+y4 :endif
f02=(f01 and (ms2(mx,my-y4)=-1))
if f02 then
col(6):locate x4+mx,my:print "-"
gosub draw_buf
f02=0:f05=true:f5=true
else:
if my>y4-1 and my<=y1+y4 and mx<=x1 then
if f21=0 then
f23=(ms4(mx,my-y4)=0):f20=f20+1
f03=(f01 and (ms2(mx,my-y4)>-1) and f23)
if (f04=0 and f03) then
gosub open_zero
gosub open_number:'if f25=0 then gosub write1:f25=true:endif
gosub count_closed_numbers
endif'if (f04=0 and f03)
if f22=0 then gosub find_all_zeros:endif
endif'if f21=0 and
endif'if my>y4-1
endif'if f02
endif'if (f12=0
'
if my>y4-1 and my<=y1+y4 and mx<=x1 and mx>-1 then
if (f04=0 and f12 and f14=0 and ms4(mx,my-y4)=0) then f14=true
ms3(mx,my-y4)=ms3(mx,my-y4)+1:if ms3(mx,my-y4)=3 then ms3(mx,my-y4)=0:endif
if ms3(mx,my-y4)=0 then col(5):locate x4+mx,my:print "#":endif
if ms3(mx,my-y4)=1 then col(6):locate x4+mx,my:print "#":endif
if ms3(mx,my-y4)=2 then col(1):locate x4+mx,my:print "?":endif
col(1):
endif'if (f04=0
endif
'
if f05 then c=2
cr(0,y6-1,x6,y6-1)
do:
gosub mb3:gosub mouse3:cr(0,y6-1,x6,y6-1):
gosub t1:gosub t2:gosub t3:gosub draw_buf:
loop until f08:f08=0
gosub game_over:c=1:f1=true:f4=true:f5=true:f09=0
endif
'game_win:
return
'*********************************************************************************************************
open_zero:
if ms2(mx,my-y4)=0 and ms4(mx,my-y4)=0 then:f04=true:f09=true:ms4(mx,my-y4)=true:endif
return
'*********************************************************************************************************
open_number:
if ms2(mx,my-y4)>0 and ms4(mx,my-y4)=0 then:f04=true:f09=true:ms4(mx,my-y4)=true:f22=true:endif
return
'*********************************************************************************************************
find_all_zeros:
my5=my:mx5=mx:col(7)
for i9=0 to search
for my=0 to y1
for mx=0 to x1
if ms2(mx,my)=0 and ms4(mx,my) then 'at a zero and open
if my>0 then'...up
if ms2(mx,my-1)=0 and ms4(mx,my-1)=0 then ms4(mx,my-1)=true:endif
endif
'
if my<y1 then'...down
if ms2(mx,my+1)=0 and ms4(mx,my+1)=0 then ms4(mx,my+1)=true:endif
endif
'
if mx>0 then'...left
if ms2(mx-1,my)=0 and ms4(mx-1,my)=0 then ms4(mx-1,my)=true:endif
endif
'
if mx<x1 then'...right
if ms2(mx+1,my)=0 and ms4(mx+1,my)=0 then ms4(mx+1,my)=true:endif
endif
endif
next
next
next'i0
'
for my=0 to y1'open_numbers
for mx=0 to x1
if ms2(mx,my)=0 and ms4(mx,my) then 'at a zero and open
'
if my>0 then'...up
if ms2(mx,my-1)>0 and ms4(mx,my-1)=0 then ms4(mx,my-1)=true:endif
if mx>0 and mx<=x1 then 'left
if ms2(mx-1,my-1)>-1 and ms4(mx-1,my-1)=0 then ms4(mx-1,my-1)=true:endif
endif'if mx>0
if mx>-1 and mx<x1 then 'right
if ms2(mx+1,my-1)>-1 and ms4(mx+1,my-1)=0 then ms4(mx+1,my-1)=true:endif
endif'if mx>-1
endif
'
if my<y1 then'...down
if ms2(mx,my+1)>0 and ms4(mx,my+1)=0 then ms4(mx,my+1)=true:endif
if mx>0 and mx<=x1 then'left
if ms2(mx-1,my+1)>-1 and ms4(mx-1,my+1)=0 then ms4(mx-1,my+1)=true:endif
endif'if mx>0
if mx>-1 and mx<x1 then'right
if ms2(mx+1,my+1)>-1 and ms4(mx+1,my+1)=0 then ms4(mx+1,my+1)=true:endif
endif'if mx>-1
endif
'
if mx>0 then'...left
if ms2(mx-1,my)>0 and ms4(mx-1,my)=0 then ms4(mx-1,my)=true:endif
endif
'
if mx<x1 then'...right
if ms2(mx+1,my)>0 and ms4(mx+1,my)=0 then ms4(mx+1,my)=true:endif
endif
endif
next
next
'
gosub count_closed_numbers:
my=my5:mx=mx5:f21=true:search=search/2:if search<10 then search=10:endif
'.....................................................................................................
return
'*********************************************************************************************************
count_closed_numbers:
a4=0:col(7)
for my=0 to y1
for mx=0 to x1: i0=ms2(mx,my):i1=ms4(mx,my):i2=ms3 (mx,my):i3=mx+x4:i4=my+y4
if i0>-1 and i1=0 then a4=a4+1:endif
if i0= 0 and i1 then col(7): locate i3,i4:print "." :endif
if i0> 0 and i1 then col(7): locate i3,i4:print i0 :ms3 (mx,my)=0:endif
if f37 and i1=0 then locate i3,i4:print" ":f39=true :endif'f5
if f37=0 and i1=0 and i2=0 then col(5):locate i3,i4:print"#":f40=true:f39=0:endif
next
next
if f39 then f37=1:f39=0:endif
if a4=0 then f05=true:f19=true:endif
return
'*********************************************************************************************************
t2: col(5):locate x6-19,y6-1:print "|game.over|mx:";mx4;" ":Return
'*********************************************************************************************************
t3: if f19 then:col(2):locate x6-19,y6-2:print " |YOU.WIN!| ":endif:Return
'*********************************************************************************************************
sub cr(i0,i1,i2,i3):textmode(texT_simple):clearregion(i0,i1,i2,i3):textmode(texT_OVERLAID):end sub
'*********************************************************************************************************
game_over:
for y=0 to y1:for x=0 to x1:ms2(x,y)=0:ms(x,y)=0:ms3(x,y)=0:ms4(x,y)=0:next:next
f05=0:f1=true:f4=true:f5=true
clearregion (0,y4,x1,y1+y4):clearregion (20,40,30,40)
return
'*********************************************************************************************************
draw_buf:drawtext():SwapBuffers ():return
'*********************************************************************************************************
mousebutton:
if f01=0 then :mb0=mouse_button(0):if mb0 then f01=true:f21=0:f22=0:endif:endif
if (f01 and mouse_button(0)=0) then f04=0:f01=0: f1=0:f4=0:mb0=0:endif
if f12=0 then :mb1=mouse_button(1):if mb1 then f12=true:endif:endif
if (f12 and mouse_button(1)=0) then f12=0:f14=0:mb1=0:endif
return
'*********************************************************************************************************
sub col(b):
color(255*-(b=5 or b=4 or b=6)-200*(b=7),255*-(b=2 or b=1 or b=6)-200*(b=7),255*-(b=3 or b=4 or b=1)-200*(b=7)):
end sub'4:101,5:110,6:011,7:grey
sub c2(b):
glColor3f(-(b=5 or b=4 or b=1)-.75*(b=7),-(b=2 or b=1 or b=6)-.75*(b=7),1*-(b=3 or b=4 or b=6)-.75*(b=7))
end sub
'n1*********************************************************************************************************
l_print:
if f1 then:
col(5):for y=0 to y1:locate x4,y+y4:print b2$:next:
f1=0:f06=0:f4=true
'
for a=1 to bomb
do
x=(rnd()%x0)/10:y=(rnd()%y0)/10
if not(ms(x,y)) then
ms(x,y)=true:f0=true:
if x=0 then b1=b1+1:endif
else:f0=0:
endif
loop until f0
next
'
x=0 '3 cases,'left,middle and right case,case_1:
for y2=0 to y1
if not(ms(x,y2)) then b3=b3+1
if y2=0 then
ms2(x,y2)=-ms(x+1,y2)-ms(x+1,y2+1)-ms(x,y2+1)
endif
if y2>0 and y2<y1 then
ms2(x,y2)=-ms(x,y2-1)-ms(x+1,y2-1)-ms(x+1,y2)-ms(x+1,y2+1)-ms(x,y2+1)
endif
if y2=y1 then
ms2(x,y2)=-ms(x,y2-1)-ms(x+1,y2-1)-ms(x+1,y2)
endif
endif
next
'
for x=1 to x1'case_2
for y2=0 to y1
if not(ms(x,y2)) then b3=b3+1
if y2=0 then
ms2(x,y2)=-ms(x-1,y2)-ms(x-1,y2+1)-ms(x,y2+1)-ms(x+1,y2+1)-ms(x+1,y2)
endif
if y2>0 and y2<y1 then
ms2(x,y2)=-ms(x-1,y2-1)-ms(x-1,y2)-ms(x-1,y2+1) -ms(x,y2-1)-ms(x,y2+1) -ms(x+1,y2-1)-ms(x+1,y2)-ms(x+1,y2+1)
endif
if y2=y1 then
ms2(x,y2)=-ms(x-1,y2)-ms(x-1,y2-1) -ms(x,y2-1) -ms(x+1,y2)-ms(x+1,y2-1)
endif
endif
next
next
'
x=x1'case_3
for y2=0 to y1
if not(ms(x,y2)) then b3=b3+1
if y2=0 then
ms2(x,y2)=-ms(x-1,y2)-ms(x-1,y2+1)-ms(x,y2+1)
endif
if y2>0 and y2<y1 then
ms2(x,y2)=-ms(x,y2-1)-ms(x-1,y2-1) -ms(x-1,y2) -ms(x-1,y2+1)-ms(x,y2+1)
endif
if y2=y1 then
ms2(x,y2)=-ms(x,y2-1)-ms(x-1,y2-1) -ms(x-1,y2)
endif
endif
next
'
gosub text_begin
'
for y=0 to y1:for x=0 to x1:if ms(x,y) then ms2(x,y) = -1:endif:next:next
endif'if f1
return
'*********************************************************************************************************
text_begin:
locate 0,ty+6:for r1=0 to x6-1:print"-";:next:printr
col(2): locate x6-24,ty+7 :print "minesweeper 1.04";:col(7):print"_2.28.19"
col(5): locate x6-14,ty+8 :print "mouse.adjust"
col(1)
return
'*********************************************************************************************************
bug:
c=1:gosub t1
col(2): locate 0,ty+7:print "x1/y1:";x1;"/";y1;"__bomb.max:";max_b;"__bomb.amount.";bd#*100;"%:";bomb;" ** "
col(4):'gosub look_bomb
'
locate 0,ty+8 :print "mx/my:";mx;"/";my"__my/my6:";my;"/";int(my6#);" "
return
'*********************************************************************************************************
look_bomb:
if mx>-1 and my>y4-1 then
if ms(mx,my-y4) then col(6) else col(5):endif
locate 0,ty+11:print "bomb:"; ms(mx,my-y4) ;" "
col(4): locate 10,ty+11:print "ms2:" ;ms2(mx,my-y4) ;" "
endif
return
'*********************************************************************************************************
t1:col(3): '1:light_blue,2:green
locate 0,ty+9:print "wf:";wf;" "
locate 0,ty+10:col(5):print "a4:";a4:col(1):print"__x2/y7:";x2;"/";y7;"__f31:";f31;" "
return
'n4*********************************************************************************************************
mouse1: mx =INT(mouse_x()*x6)-x4 :my =INT(mouse_y()*y6) :return
mouse2: mx2 =INT(mouse_x()*w1+1) :my2 =INT(mouse_y()*h1) :return
mouse3: mx3 =INT(mouse_x()*105)+50 :mx4 =(mx3/10)*10
my3 =INT(mouse_y()*55)+50 :my4 =(my3/10)*10 :return
mouse4: mx6#=(mouse_x()*200-100)*mrx#(mrp):my6#=-(mouse_y()*200-100)*mry#(mrp):return
mouse5: mx8=(mouse_x()*12-6):my8=(mouse_y()*12-6):
x9=(x1+1)*12+5
if scankeydown(vk_CONTROL) then
f33=(mx8> 2):if f33 and (-x2<x9) then x2=x2+(f33)*f31:endif
f34=(mx8<-2):if f34 and (-x2>0) then x2=x2-(f34)*f31:endif
y9=y1*22-5
f33=(my8> 2):if f33 and (y7<y9) then:y7=y7-(f33)*f31:endif
f34=(my8<-2):if f34 and (y7>0) then:y7=y7+(f34)*f31:endif
endif
return
'*********************************************************************************************************
line_loop3:c2(1)
glBegin (GL_LINE_LOOP)
glVertex3f( x2-5 ,y7 +1*22 ,0) :glVertex3f(x2+(x1+1)*12+5,y7 +1*22 ,0)
glVertex3f( x2+(x1+1)*12+5,y7-y1*22-5,0) :glVertex3f(x2-5 ,y7-y1*22-5,0)
glend()
return
'*********************************************************************************************************
arrow:
if f25 then
gllinewidth(1):glcolor3f(0,1,0):
glBegin (GL_LINES)
glVertex3f(mx6# ,my6#-10 ,0):glVertex3f(mx6# ,my6# ,0)
glVertex3f(mx6#-1 ,my6#-3 ,0):glVertex3f(mx6#-.10 ,my6#-.4 ,0)
glVertex3f(mx6#+1 ,my6#-3 ,0):glVertex3f(mx6#+.10 ,my6#-.4 ,0)
glend()
endif
return
'*********************************************************************************************************
sub line(i0,i1,i2,i3,i4,i5):glVertex3f(i0,i1,i2):glVertex3f(i3,i4,i5):end sub
'*********************************************************************************************************
mb2 :do:mb1=mouse_button(1):loop until mb1 :return
mb20:do:mb1=mouse_button(1):loop until not(mb1):return
'
mb3 : gosub mb
if (f07=0 and mb1) then f07=true :endif
if (f07 and mb1=0) then f07=0:f08=true:endif
return
'
mb:mb1=mouse_button(1):mb0=mouse_button(0):return
'*********************************************************************************************************
load1:
file = openfileread("00.00.txt") '("files/00.00.txt")
fe$=FileError ():if fe$ <> "" then col(7):Locate 1,23:print fe$:Locate 1,24:col(2):print "error occured...press esc":
gosub draw_buf:do:gosub mousebutton:loop:endif
'
i$=ReadLine(file):i$=ReadLine(file)
i$=ReadLine(file):i$=left$(i$,10):bd#=val(i$)
i$=ReadLine(file):i$=left$(i$,10):y4 =val(i$)
i$=ReadLine(file):i$=left$(i$,10):y5 =val(i$)
i$=ReadLine(file):i$=left$(i$,10):x4 =val(i$)
i$=ReadLine(file):i$=left$(i$,10):x5 =val(i$)
'
CloseFile (file)
return
'*********************************************************************************************************
write1:
file = openfilewrite("00.05.txt")'("files/00.05.txt")
'
for y=0 to y1
for x=0 to x1
if ms4(x,y) and ms2(x,y)=0 then a$=".":endif
if ms4(x,y) and ms2(x,y)>0 then a$=str$(ms2(x,y)):a$=left$(a$,len(a$)-1):endif
if ms4(x,y)=0 then a$="*":endif
c$=c$+a$
next
writeLine(file,c$):c$=""
next
'
CloseFile (file)
return
''*********************************************************************************************************
sub l(b,x,y)'ver#( 0,0) = ver#( 0,0) +vec3 ( 0,120,0)
gllinewidth(4)
glBegin (GL_lineS)
for v1=0 to v0'15
if l0(b,v1) then c2(rc(v1)):
ver2#=ver#(v1,0)+vec3(x2+x*12,y7-y*22,0):ver3#=ver#(v1,1)+vec3(x2+x*12,y7-y*22,0)
glVertex3fv (ver2#):glVertex3fv (ver3#)
endif
next
glend()
end sub
'*********************************************************************************************************
inscan:
a04=PerformanceCounter():
if a04>(a05+500) then f29=0:f6=0:endif'
if f29=0 then in=InScanKey():if in<>0 then in2=in:in3=in3+1:clearkeys():endif:endif
if f29=0 then f6=in2:f29=true:in2=0:a05=PerformanceCounter():endif:
return
'*********************************************************************************************************
inkey:a3$=inkey$():if a3$<>"" then a4$=a3$:a5=asc(a4$):a6=a5-97:endif:return
'*********************************************************************************************************
m1:
data .94'100
data .85' 90
data .86' 80
data .86' 70
data .88' 60
data .90' 50
'
'data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
m2:
data 1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0'0
data 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0'1
data 0,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0'2
data 0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0'3
data 1,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0'4
data 1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0'5
data 1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0'6
data 0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0'7
data 1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0'8
data 1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0'9
data 0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0'#...10
data 0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0'-...11
data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0'.___12
data 0,0,1,0,1,0,0,1,1,0,0,0,0,0,0,1'?...13
data 0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0'<>...14
'0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2nd: 00.00.txt
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
minesweeper:12:39 PM 2/20/2019
----------------------------------------------------------------------------------------------------------
0.1 a:bomb_factor:0.1-0.9
0 b:upper_border.y4:0-10
3 c:y_lenght.y5 4 - (45-y4) '3 for long field '
0 d:left.border.x4:0-10
3 e:x_wide.x5 4 - (50-x4) '3 for long field
----------------------------------------------------------------------------------------------------------
bomb.amount=maximal.bomb*bomb_factor
bomb.factor 0.0:no bomb
bomb.factor 0.9:bomb.amount=maximal(90%_field)
------------------------------------------------------
choose.long.field:
'
choose.maximale lenght.y5:
upper_border:0
y_lenght.y5:3
'
choose.maximale lenght.x5:
left.border.x4:0
x_wide.x5:3
------------------------------------------------------
choose.a.short.field:
'
upper_border.y4 :00 to 10
y_lenght.y5 :4 to 45-y4
'
left.border.x4 :0 to 10
x_wide.x5 :4 to 50-x4
------------------------------------------------------
example:choose long field
a:0.3,
b:0,
c:3, '3 for a long_field
d:0,
e:3 '3 for a long_field
'
example:choose a short field
a:0.5,
b:10,
c:10,
d:10,
e:10
------------------------------------------------------
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3rd: 00.05.txt
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
****1............1**2.......1******1.1*1..1**1............1***********
**211............1**2...111.1******1.1*1..1**211....111...1*212*******
*21..111111.111..1221...1*1122211111.111..12***1....2*2...111.12******
*1...1****2.1*1.........12***1.............1*211....2*2........1******
*1...12***2.111..........1***1..........1122*1......111111...112******
*1....1***1......111..11112**1..........2****211.....1***1...1********
11....12**111....1*3211*1.12*1...111...13******1.....1***21112********
*.111..1****1....12**2111..111..12*1...1****1111..1111****************
.*1*1..111111.....13*2..........1**21..1111*1.....1*******************
*.1*21.............111.111......112*1.....111.....1*******************
.*1**1......111........1*1........1*1.111.........1*******************
11**21...1111*1......112*1......123*112*1.........1*******************
**211....1****11232212***111..112*******1.........111*****************
111......1*****************1..2*********11..........1*****************
........11****1123*211111111..3**********1.....111..1*****************
.....1111*****1..1*1..........2**********21....1*1..122***************
111112*1112***11.1*1.....1221.1***********1....111....1**213**********
******21..1111*1.111..1112**321***********1......111..1*21.3*******311
******1......111......1*******************1......1*1..111..3*****321..
******1.......111...112**21223************1111...111.......2*311*1....
******111....12*21..1*1111...1***************1.............111.111111.
********1111.1***1..111......111.**********211.111111.............1*1.
***********1.11211......111.....1*********11...1****1.............111.
***********2............1*1.....1*********1....1****2111..111.........
***********21...........111.....1111*1112*1..111*******1..1*1.....1221
************1..111....111..111.....1*1..111..1*********1..2*2.....1***
***********11..1*211..1*1..1*1...123*1.......12********11.1*1....12***
**********.*.112***1113*2..111...2***11.......1*********211*1....1****
**********1.12**********1........2****211.....2*************111..1****
**********211***********1........111112*1...112***************2211****
************************1.............1122211*************************
************************1...111.........1*****************************
***********************21...1*1....111112*****************************
***********************1....1*1....1**********************************
***********************31...1*1111.111********************************
************************1...1****1...1********************************
************************1...2*21221..1********************************
************************11.13*2.1*1..2********************************
********************2212*1.1**2.111..1********************************
******************211..111.1221......11*******************************
******************1...............111.*.******************************
******************1111.....111....1*1*.*.*****************************
*********************1.....1*211111*1.*.1*****************************
*********************2.....12*******12111*****************************
*********************1.111..1*****************************************
*********************212*3221*****************************************
**********************************************************************
**********************************************************************
**********************************************************************
**********************************************************************
**********************************************************************
**********************************************************************
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
4th: minesweeper_notice_02.txt
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"minesweeper 2.00"__"_3.13.19"
z.01_vector_minesweeper_03.fin.gb
***************************************************************************
start Game with GO:
use mouse_X and mouse_Y to change field_size
put mouse_pointer over a :# and
click (with left mouse_button) on to this: #
to open this particluar spot(#)
now we hope that here is no bomb
the game is over if you click a bomb:
***
*3*
***
------> around number 3 can be found :3 Bombs
try not to click the bombs (-).(or GAME OVER)
'
choose particular spot (#) and click right mouse_button (RMB) 2 times:
**?
*3*
***
? appear to indicate that here could be (or maybe) a bomb
if you are sure that here is a bomb then click RMB only one time:a yellow #
'
(if here is no bomb then a number appears to explain how many bombs
surround this number)
'
clear the whole field without finding a bomb
sometimes click left mouse_button a few times to clear the field
***************************************************************************
before you start a game you have the option:Fullscreen_mode :yes/no
with mouse choose:
Settings/Basic Runtime Settings/
check :Fullscreen
and :OK
***************************************************************************
'f-keys:
'f01:write bug:00.05.txt...1:06 PM 3/11/2019,12:21 PM 10/21/2021
'f02:arrow on/off
'f03:scroll_speed:1,2,3,4 for vector_graphic
'ctrl+(mouse_x,mouse_y):scroll.vector_graphic
'f04:vector_graphic.on/off
'f05:# ON/OFF
'***************************************************************************
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
'
'+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
now after a PAUSE, good news:download Asteroids.2.29.fin with OpenDrive.com.
Join OpenDrive.com with LOGIN:CHUCK001001@protonmail.com and password :75122300554a
click the Public Folder and the folder:001_basic_4gl, find:Asteroids.2.29.fin.gb
this game is build in cooperation.Feel free to download and improve with your code.
Please UPLOAD your final.improved asteroids to OpenDrive.com.
Feel free to join our cooperational programming.
'+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Freebasic corner:A new timer : timer_08g.exe (149 KB) www.mediafire.com/file/zeq77j09foaz58o/timer_08g.exe/file_
'+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Please sent information or demonstrations Basic 4Gl to : chuck.summer@mail.com
'+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
download: attachments not for guests .Mediafire.com is for guests . (attachments should be available for guest. Guest should log-in to guest-account to register)
:7.23: www.mediafire.com/file/b8qgv4konjjd9rh/basic4GL_demos.zip/file
(download many basic 4Gl examples)
...super_minesweeper_N_NV.24.fin.zip (36.61 KB)
... newest (2022,6.30 ) and best version minesweeper.zip:


www.mediafire.com/file/t4lhcojmopikbjq/super_minesweeper_N.state.26.02.14b.fin.zip/file
hedgehog PCN (w)
'****************************************************************************************************


'
watch the following:
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www.youtube.com/watch?v=TvaPolBwav4 'Bruce Lee vs. Incredible Hulk - EA Sports UFC 4 - Epic Fight
www.youtube.com/watch?v=YGwAaRllFm0 'BRUCE LEE vs MIKE TYSON 2K19 | MUST SEE!!! | EA SPORTS UFC 3
www.youtube.com/watch?v=zdVCy8sWJNk 'Bruce Lee vs. Shan Tsung (EA Sports UFC 2)
www.youtube.com/watch?v=TnLVPI2ruGg 'UFC 4 | Bruce Lee vs. Fighter Ryu - REMATCH (EA Sports UFC 4)
www.youtube.com/watch?v=S1upuIlCEyk 'Bruce Lee vs. Titan Atlas - EA Sports UFC 4 - Epic Fight
www.youtube.com/watch?v=hz85twMfR-k 'UFC 4 | Bruce Lee vs. MK Rambo (EA Sports UFC 4)
www.youtube.com/watch?v=B4tgFLHMZd4 'UFC 4 | Bruce Lee vs. Chuck Kirkendall (Kali Muscle) (EA Sports UFC 4)
www.youtube.com/watch?v=1KP846nnufU 'Bruce Lee vs. Black Devil (EA Sports UFC 2) - Rematch
www.youtube.com/watch?v=AAeRRlCNFIk 'UFC 4 | Bruce Lee VS Mike Tyson | EA SPORTS UFC 4
www.youtube.com/watch?v=ljPPQU0wGGo 'UFC 4 | Bruce Lee VS Hulk | EA SPORTS UFC 4
www.youtube.com/watch?v=RTYF_wooahg 'Bruce Lee vs Incredible Hulk - EA Sports UFC 4 - Epic Fight #2
www.youtube.com/watch?v=1AjYwA7aYdM 'UFC 4 | Bruce Lee VS Jean-Claude Van Damme | EA SPORTS UFC 4
www.youtube.com/watch?v=QcJdMNh67jg 'UFC 4 - Bruce Lee vs. Muhammad Ali - Dragon Fights
www.youtube.com/watch?v=SLD9xzJ4oeU 'Thor vs Hulk - Fight Scene - The Avengers (2012) Movie
www.youtube.com/watch?v=XlbYfpHURog 'UFC3 | Bruce Lee vs HulK HogaN (EA Sports UFC 3)
'
www.youtube.com/watch?v=n671gfEhcvk 'Up 2009 FULL MOVIE HD - Best Disney Pixar Animation Movies in English 2021
www.youtube.com/watch?v=ynRCYGowBOw 'Marvel Avengers 3 Vs. Capcom Full Movie
www.youtube.com/watch?v=MS2HPymZyGg 'Finding nemo (480p,79min).mp4
www.youtube.com/watch?v=yj5IkYAioSc 'Ice Age Dawn of the Dinosaurs Ice Age 3 Full Movie HD Ice Age 200972
www.youtube.com/watch?v=JMA4UIPzHww 'Zootopia Full Movie In English 1080p
www.youtube.com/watch?v=9W1X579CUb4 'Family Movie 2021 - BEAUTY AND THE BEAST 2017 Full Movie HD - Best Family Movies Full Length English
www.youtube.com/watch?v=2yiTxPj0Jo0 'Avatar 2 Full Movie
www.youtube.com/watch?v=1wa4zFNzrvw 'Sonic Unleashed
'
www.mediafire.com/file/gehchotmzseppib/Basic_4GL_with_NEHE.zip/file 'B4GL with NEHE
www.mediafire.com/file/ani6wzik5p04a5y/Justin_Bieber_-_Holy.mp3/file 'shut down the plane
www.mediafire.com/file/hqm7hbo1linxxlx/basic_4GL_%252811_Examples%2529_%2528canada%2529%2528v20%2529.zip/file '(all together 11 Basic 4GL examples)
www.mediafire.com/file/nwn6qwy90czdd9y/Needtobreathe_-_Multiplied.mp3/file 'christian song (in summer_pause)
www.mediafire.com/file/1ycoc92ecug4dh2/GTA_5_Which_VEHICLE_Survives_the_BIGGEST_LOOP_.mp4/file '(water and fire)
www.mediafire.com/file/0k3lyqz511dyg8g/Fusion_v3.64_and_6_games.zip/file 'Fusion_v3.64 and 6 games.zip '(GENESIS)
www.mediafire.com/file/6vjf0dnlnfi2aoo/N64_and_Banjo-Kazooie.zip/file 'N64
www.mediafire.com/file/b8qgv4konjjd9rh/basic4GL_demos.zip/file 'demonstrate basic 4gl
www.mediafire.com/file/1cak0y81s4af8a8/mspaint_Win7_en-US.zip/file 'mspaint Win7 en-US.zip
www.mediafire.com/file/fkqbpu1pcr86vj2/Super_Mario_Odyssey_-_Full_Game_Walkthrough-%2528480p%2529.mp4/file 'Super_Mario_Odyssey (2h52min)
www.youtube.com/watch?v=sgHDIUxR23E 'Super Mario Odyssey - Full Game Walkthrough
'---------------------------------------------------------------------------------------------------------------------------------------------
'10:24 AM 6/14/2021-11:57 AM 6/15/2021...........COPY and PASTE from this text:
'
01) go with the mouse over the line which you like to copy (from left to right)
02) go with mouse to the begin of the line which you need to COPY
03) keep left mousebutton pressed and go slowly over all the line (for COPY)
the text gets inverted,choose only the website to get inverted (not the commentary)
04) release left mousebutton, the text stays inverted
05) press short (max 0.5 sec) the right mousebutton
06) a window opens and choose COPY, press short left mouse_button
07) go with mouse_pointer to the exact location to place text (in text-editor)
08) press short (max 0.5 sec) the left mousebutton
09) press CTRL+V
KNUCKLES
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
all important graphic-plugins required to build these excellent vector-graphics.
'
I suppose they have stored important plugins into a different country with different language.
'
the best 3D-basic is greatly Plugged-out.
'
if you like to share further Plugins or basic-programmings or Basic4Gl-teachings
(and you don't like to post into basic4GL.proboards)
'
please write E-mail (with attachments) to : chuck.summer@mail.com
'
sign up for free E-mail at: mail.yandex.com/
'
Chuck Summer Hedgehog PCN
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if you have problems to open zip-folders - try these websites:
'ZIP Extractor
'
zipextractor.app/
www.ezyzip.com/unzip-files-online.html
extract.me/
unzip.online/
extendsclass.com/unzip-files.html
online-archive-extractor.com/open-7z-file
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


and here is mine_sweeper for all who cannot download it:
1st :z.02_vector_minesweeper_(no folders).fin.gb 22728 bytes
2nd:00.00.txt 1240 bytes (original)
3rd:00.05.txt 3744 bytes (original)
4th:minesweeper_notice_02.txt 1988 bytes (original)
'
3 text-file :store these with Notepad.exe (or any other text-editor) into 3 different txt files
(z.02_vector_minesweeper_(no folders).fin.gb runs without folders)
these 4 files stay in the same folder:
for example: desktop/
or desktop/001/
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
'minesweeper:0.01(2:13 PM 1/28/2019) to 1.00(5:33 PM 2/20/2019)...ctrl+z undo
'change 144/
'-------------------------------------------------------------------------------------------------------------------------
'pre-dim
dim v0=15'vertex-amount
dim v2=14
'-------------------------------------------------------------------------------------------------------------------------
n2:
'a
dim a,a1(50),a2,a3,a4,a5,a6
dim a04,a05
dim a$,a3$,a4$
'b
dim b$(50),b1$(50),b2$
dim b,b1,b2,b3
dim Box(2),bomb,bd#,bd1,bd2,bd3#,bd4#,bd5,bd6#
'c
dim c$
dim c,c0
'd
'dim d
'f
dim file,fe$
dim f0,f1,f2#(5),f3#(5),f4,f5,f6
dim f01,f02,f03,f04,f05,f06,f07,f08,f09,f10,f11,f12,f14,f15,f17,f18,f19,f20,f21,f22,f23,f24,f25,f26,f27,f28,f29,f30
dim f31,f32,f33,f34,f35,f36,f37,f38,f39,f40
'h
dim h,h1
'i everywhere
dim i$
dim i,i0,i1,i2,i3,i4,i9
dim i#,i10#
dim in,in2,in3
'l
dim l0(v2,v0)
'm
dim max_b,mb0,mb1,ms(300,160),ms2(300,160),ms3(300,160),ms4(300,160)
dim mb2,mb3
dim mx,mx2,mx3,mx4,mx5,mx6#,mx7#,mx8
dim my,my2,my3,my4,my5,my6#,my7#,my8
dim mrx#(1),mry#(1),mrp
'r everywhere
dim r1
dim rc(v0)
's
dim search
't
dim t1(1),tl,tl1,ty,ty#,ty1,ty2#
'w
dim w1,w2,w as double
dim wf
'v
dim v1
dim v#(v0,1,2),vertex#(v0,1,2),ver#(v0+1,1,2)
dim ver2#(2),ver3#(2)
'x
dim x,x0,x1,x2, x3,x4,x5,x6,x7,x8,x9
'y
dim y,y0,y1,y2,y3,y4,y5,y6,y7,y9
'z
dim ze
'--------------------------------------------------------
declare sub col(b)
declare sub c2(b)
declare sub l(b,x,y)
declare sub line(i0,i1,i2,i3,i4,i5)
declare sub cr(i0,i1,i2,i3)
Function r(min,max):Return rnd()% (max - min + 1) + min:End Function
'--------------------------------------------------------
ver#( 0,0) = vec3 ( 0,10,0):ver#( 0,1) = vec3 ( 0,20,0)
ver#( 1,0) = vec3 ( 0, 0,0):ver#( 1,1) = vec3 ( 0,10,0)
ver#( 2,0) = vec3 ( 10,10,0):ver#( 2,1) = vec3 ( 10,20,0)
ver#( 3,0) = vec3 ( 10, 0,0):ver#( 3,1) = vec3 ( 10,10,0)
ver#( 4,0) = vec3 ( 0,20,0):ver#( 4,1) = vec3 ( 10,20,0)
ver#( 5,0) = vec3 ( 0, 0,0):ver#( 5,1) = vec3 ( 10, 0,0)
ver#( 6,0) = vec3 ( 0,10,0):ver#( 6,1) = vec3 ( 10,10,0)
ver#( 7,0) = vec3 ( 10,10,0):ver#( 7,1) = vec3 ( 5, 5,0)'............7
ver#( 8,0) = vec3 ( 5, 5,0):ver#( 8,1) = vec3 ( 5, 1,0)'............8
ver#( 9,0) = vec3 ( 5, 0,0):ver#( 9,1) = vec3 ( 5,20,0)
ver#(10,0) = vec3 ( 0,10,0):ver#(10,1) = vec3 ( 5,20,0)
ver#(11,0) = vec3 ( 10,10,0):ver#(11,1) = vec3 ( 5,20,0)
ver#(12,0) = vec3 ( 0,10,0):ver#(12,1) = vec3 ( 5, 0,0)
ver#(13,0) = vec3 ( 10,10,0):ver#(13,1) = vec3 ( 5, 0,0)
ver#(14,0) = vec3 (4.5,10,0):ver#(14,1) = vec3 (5.5,10,0)
ver#(15,0) = vec3 (4.5, 0,0):ver#(15,1) = vec3 (5.5, 0,0)'............15
ver#(16,1) = vec3 (1,1,1)
'
ver#(16,0) = ver#( 0,0) + vec3 ( 0,120,0)
'ver#(16,1) = ver#(16,0) * vec3 ( 0,1,0)
'--------------------------------------------------------
for r1=0 to v0:rc(r1)=r(1,4):next
reset m1:for i=0 to 5:read f2#(i):next
reset m2:
for i1=0 to v2:for i=0 to v0:read l0(i1,i):next:next
'--------------------------------------------------------n5
gosub load1
bd6#=0.01'exempt
bd3#=0.1:bd4#=0.9:bd5=(bd#=bd6#)'limits:0.1-0.9,exempt bd6#
bd1=(bd#<bd3#):bd2=(bd#>bd4#):
bd#=-bd4#*bd2-bd3#*bd1-(bd1=0 and bd2=0)*bd#
bd#=-bd#*not(bd5):bd#=bd#-bd6#*bd5
'
if y4<0 then y4=0:endif:if y4>10 then y4=10:endif
if y4=0 and y5=3 then f10=true:endif
if y5>45-y4 then y5=45-y4:endif
if y5<3 then y5=4:endif
if x4<0 then x4=0:endif:if x4>10 then x4=10:endif
if x5>50-x4 then x5=50-x4:endif
if x5<3 then x5=4:endif
if x5=3 and x4=0 then f11=true:endif
'--------------------------------------------------------
'w1=WindowWidth():h1=WindowHeight()
wf=WindowFullscreen()
'w1=1024:h1=768
w1=1600:h1=1000:
'if wf then:w1=1024:h1=768:f25=true:endif
if wf then:w1=1920:h1=1080:f25=true:endif
SetWindowWidth(w1):SetWindowHeight(h1):SetWindowBorder(true):UpdateWindow()
w=.02*w1:h=-.02*h1 'gl_vertex
x3=100:y3=100: 'glVertex3f
tl=2 'texture_length.loop
tl1=5: 'smile
search=100
f31=1:f35=true
'--------------------------------------------------------n01
mrx#(0)=0.77:mry#(0)=0.575
mrx#(1)=1.02:mry#(1)=0.575
'--------------------------------------------------------
if w1=1024 and h1= 768 then mrp=0:f27=true:endif
if w1=1600 and h1=1000 then mrp=1:f28=true:endif
if w1=1920 and h1=1080 then mrp=1:f28=true:endif
'--------------------------------------------------------
if not(f27 or f28) then
Locate 1,2:col(2):print "error:set w1,h1 (window_size)"
Locate 1,3:col(2):print "...press esc"
gosub draw_buf:do:gosub mousebutton:loop
endif
'--------------------------------------------------------
Function y65(y6):a=(((y6-50)/10)-5)*-1:Return a:End Function
mx4=100:my4=50
'gosub game_over
'font(loadtex("files/font.png"))
'*****************************************************************************************************************************************
do'do.01
f19=0
x6=mx4:y6=my4 'resizetext:x6,y6:50,60,70,80,90,100
'
ty=39:ty#=ty:ty#=ty#/50:ty1=ty#*y6*1:ty=ty1+abs(ty#+1)*(6*y6/100)'text_location.y
ty2#=f2#(y65(y6)):ty2#=ty2#*y6
'
if f11 then x5=mx4:endif
if f10 then y5=ty2#:endif 'x5:field(<=x6),y5..y5=94:
'
x5=-(x5<=x6)*x5-x6*(x5>x6) 'x5:field.grv.max=x6
y5=-(y5>3)*y5-4*(y5<4) 'y5:field.min=4
max_b=x5*y5 'max.bomb
bomb=(max_b*bd#)+1 'bomb.amount
'---------------------------------------------------------------
y0=y5*10 :x0=x5*10 'rnd_bomb
y1=(y0-1)/10:x1=(x0-1)/10 'lower border*10
'-------------------------------------------------------------------------------------------------
glLoadIdentity()
gluPerspective(60, (WindowWidth()) / WindowHeight(), .01, 10000)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glEnable(GL_DEPTH_TEST)
glDepthFunc(GL_LEQUAL)
glClearColor(.01, .01, .01, 1)
a2=windowborder()
'-------------------------------------------------------------------------------------------------
textmode(texT_OVERLAID):'textmode(texT_simple)
resizetext(x6,y6)
'
f1=true:f06=true:f5=true
b2$="":for i=0 to x1:b2$=b2$+"#":next
do
glClear (GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glTranslatef (0, 0, -100)
'----------------------------------------------------------------------------
gosub mouse1:gosub mouse2:gosub mouse4:gosub mouse5:gosub mousebutton
gosub key:gosub inkey
'----------------------------------------------------------------------------
gosub l_print
gosub resize
gosub arrow
gosub compare
gosub vec_draw
'----------------------------------------------------------------------------
gosub bug
DrawText():SwapBuffers ()
loop until (f5 and f09=0)
gosub game_over
loop
'*****************************************************************************************************************************************
vec_draw:
if f35 then gosub line_loop3
for y=0 to y1
for x=0 to x1
if ms4(x,y) and ms2(x,y)=0 then l(12,x,y):endif
if ms4(x,y) and ms2(x,y)>0 then l(ms2(x,y),x,y):endif
if ms3(x,y)=1 then l(14,x,y):endif
if ms3(x,y)=2 then l(13,x,y):endif
next
next
endif
return
'
key:gosub scankey:
if (f26=0 and f18) then gosub write1:f26=true:endif
return
scankey:
if f18=0 then:if (ScanKeyDown (vk_f1)) then f18=true :endif:endif'write_bug
if f18 then:if not (ScanKeyDown (vk_f1)) then f18=0:f26=0 :endif:endif
'
if f24=0 then:if (ScanKeyDown (vk_f2)) then f24=true:f25=not(f25):endif:endif
if f24 then:if not (ScanKeyDown (vk_f2)) then f24=0 :endif:endif
'
if f30=0 and (ScanKeyDown (vk_f3)) then
f30=true:f29=not(f29):f31=f31+1:if f31=7 then f31=1:endif
endif
if f30 then:if not (ScanKeyDown (vk_f3)) then f30=0 :endif:endif
'
if f36=0 then:if (ScanKeyDown (vk_f4)) then f36=true:f35=not(f35):endif:endif
if f36 then:if not (ScanKeyDown (vk_f4)) then f36=0 :endif:endif
'
if f38=0 then:if (ScanKeyDown (vk_f5)) then f38=true:f37=not(f37):endif:endif
if f38 then:if not (ScanKeyDown (vk_f5)) then f38=0 :endif:endif
return
'*********************************************************************************************************
resize:
if f4 then: gosub mouse3:gosub mousebutton:if f01 then f4=0:f5=true:endif:endif
return
'n3*********************************************************************************************************
compare:
if (f12=0 and f04=0 and f05=0 and f4=0) then
if mx<0 then mx=0 :endif:if mx>x1 then mx=x1 :endif
if my-y4<0 then my=y4 :endif:if my>y1+y4 then my=y1+y4 :endif
f02=(f01 and (ms2(mx,my-y4)=-1))
if f02 then
col(6):locate x4+mx,my:print "-"
gosub draw_buf
f02=0:f05=true:f5=true
else:
if my>y4-1 and my<=y1+y4 and mx<=x1 then
if f21=0 then
f23=(ms4(mx,my-y4)=0):f20=f20+1
f03=(f01 and (ms2(mx,my-y4)>-1) and f23)
if (f04=0 and f03) then
gosub open_zero
gosub open_number:'if f25=0 then gosub write1:f25=true:endif
gosub count_closed_numbers
endif'if (f04=0 and f03)
if f22=0 then gosub find_all_zeros:endif
endif'if f21=0 and
endif'if my>y4-1
endif'if f02
endif'if (f12=0
'
if my>y4-1 and my<=y1+y4 and mx<=x1 and mx>-1 then
if (f04=0 and f12 and f14=0 and ms4(mx,my-y4)=0) then f14=true
ms3(mx,my-y4)=ms3(mx,my-y4)+1:if ms3(mx,my-y4)=3 then ms3(mx,my-y4)=0:endif
if ms3(mx,my-y4)=0 then col(5):locate x4+mx,my:print "#":endif
if ms3(mx,my-y4)=1 then col(6):locate x4+mx,my:print "#":endif
if ms3(mx,my-y4)=2 then col(1):locate x4+mx,my:print "?":endif
col(1):
endif'if (f04=0
endif
'
if f05 then c=2
cr(0,y6-1,x6,y6-1)
do:
gosub mb3:gosub mouse3:cr(0,y6-1,x6,y6-1):
gosub t1:gosub t2:gosub t3:gosub draw_buf:
loop until f08:f08=0
gosub game_over:c=1:f1=true:f4=true:f5=true:f09=0
endif
'game_win:
return
'*********************************************************************************************************
open_zero:
if ms2(mx,my-y4)=0 and ms4(mx,my-y4)=0 then:f04=true:f09=true:ms4(mx,my-y4)=true:endif
return
'*********************************************************************************************************
open_number:
if ms2(mx,my-y4)>0 and ms4(mx,my-y4)=0 then:f04=true:f09=true:ms4(mx,my-y4)=true:f22=true:endif
return
'*********************************************************************************************************
find_all_zeros:
my5=my:mx5=mx:col(7)
for i9=0 to search
for my=0 to y1
for mx=0 to x1
if ms2(mx,my)=0 and ms4(mx,my) then 'at a zero and open
if my>0 then'...up
if ms2(mx,my-1)=0 and ms4(mx,my-1)=0 then ms4(mx,my-1)=true:endif
endif
'
if my<y1 then'...down
if ms2(mx,my+1)=0 and ms4(mx,my+1)=0 then ms4(mx,my+1)=true:endif
endif
'
if mx>0 then'...left
if ms2(mx-1,my)=0 and ms4(mx-1,my)=0 then ms4(mx-1,my)=true:endif
endif
'
if mx<x1 then'...right
if ms2(mx+1,my)=0 and ms4(mx+1,my)=0 then ms4(mx+1,my)=true:endif
endif
endif
next
next
next'i0
'
for my=0 to y1'open_numbers
for mx=0 to x1
if ms2(mx,my)=0 and ms4(mx,my) then 'at a zero and open
'
if my>0 then'...up
if ms2(mx,my-1)>0 and ms4(mx,my-1)=0 then ms4(mx,my-1)=true:endif
if mx>0 and mx<=x1 then 'left
if ms2(mx-1,my-1)>-1 and ms4(mx-1,my-1)=0 then ms4(mx-1,my-1)=true:endif
endif'if mx>0
if mx>-1 and mx<x1 then 'right
if ms2(mx+1,my-1)>-1 and ms4(mx+1,my-1)=0 then ms4(mx+1,my-1)=true:endif
endif'if mx>-1
endif
'
if my<y1 then'...down
if ms2(mx,my+1)>0 and ms4(mx,my+1)=0 then ms4(mx,my+1)=true:endif
if mx>0 and mx<=x1 then'left
if ms2(mx-1,my+1)>-1 and ms4(mx-1,my+1)=0 then ms4(mx-1,my+1)=true:endif
endif'if mx>0
if mx>-1 and mx<x1 then'right
if ms2(mx+1,my+1)>-1 and ms4(mx+1,my+1)=0 then ms4(mx+1,my+1)=true:endif
endif'if mx>-1
endif
'
if mx>0 then'...left
if ms2(mx-1,my)>0 and ms4(mx-1,my)=0 then ms4(mx-1,my)=true:endif
endif
'
if mx<x1 then'...right
if ms2(mx+1,my)>0 and ms4(mx+1,my)=0 then ms4(mx+1,my)=true:endif
endif
endif
next
next
'
gosub count_closed_numbers:
my=my5:mx=mx5:f21=true:search=search/2:if search<10 then search=10:endif
'.....................................................................................................
return
'*********************************************************************************************************
count_closed_numbers:
a4=0:col(7)
for my=0 to y1
for mx=0 to x1: i0=ms2(mx,my):i1=ms4(mx,my):i2=ms3 (mx,my):i3=mx+x4:i4=my+y4
if i0>-1 and i1=0 then a4=a4+1:endif
if i0= 0 and i1 then col(7): locate i3,i4:print "." :endif
if i0> 0 and i1 then col(7): locate i3,i4:print i0 :ms3 (mx,my)=0:endif
if f37 and i1=0 then locate i3,i4:print" ":f39=true :endif'f5
if f37=0 and i1=0 and i2=0 then col(5):locate i3,i4:print"#":f40=true:f39=0:endif
next
next
if f39 then f37=1:f39=0:endif
if a4=0 then f05=true:f19=true:endif
return
'*********************************************************************************************************
t2: col(5):locate x6-19,y6-1:print "|game.over|mx:";mx4;" ":Return
'*********************************************************************************************************
t3: if f19 then:col(2):locate x6-19,y6-2:print " |YOU.WIN!| ":endif:Return
'*********************************************************************************************************
sub cr(i0,i1,i2,i3):textmode(texT_simple):clearregion(i0,i1,i2,i3):textmode(texT_OVERLAID):end sub
'*********************************************************************************************************
game_over:
for y=0 to y1:for x=0 to x1:ms2(x,y)=0:ms(x,y)=0:ms3(x,y)=0:ms4(x,y)=0:next:next
f05=0:f1=true:f4=true:f5=true
clearregion (0,y4,x1,y1+y4):clearregion (20,40,30,40)
return
'*********************************************************************************************************
draw_buf:drawtext():SwapBuffers ():return
'*********************************************************************************************************
mousebutton:
if f01=0 then :mb0=mouse_button(0):if mb0 then f01=true:f21=0:f22=0:endif:endif
if (f01 and mouse_button(0)=0) then f04=0:f01=0: f1=0:f4=0:mb0=0:endif
if f12=0 then :mb1=mouse_button(1):if mb1 then f12=true:endif:endif
if (f12 and mouse_button(1)=0) then f12=0:f14=0:mb1=0:endif
return
'*********************************************************************************************************
sub col(b):
color(255*-(b=5 or b=4 or b=6)-200*(b=7),255*-(b=2 or b=1 or b=6)-200*(b=7),255*-(b=3 or b=4 or b=1)-200*(b=7)):
end sub'4:101,5:110,6:011,7:grey
sub c2(b):
glColor3f(-(b=5 or b=4 or b=1)-.75*(b=7),-(b=2 or b=1 or b=6)-.75*(b=7),1*-(b=3 or b=4 or b=6)-.75*(b=7))
end sub
'n1*********************************************************************************************************
l_print:
if f1 then:
col(5):for y=0 to y1:locate x4,y+y4:print b2$:next:
f1=0:f06=0:f4=true
'
for a=1 to bomb
do
x=(rnd()%x0)/10:y=(rnd()%y0)/10
if not(ms(x,y)) then
ms(x,y)=true:f0=true:
if x=0 then b1=b1+1:endif
else:f0=0:
endif
loop until f0
next
'
x=0 '3 cases,'left,middle and right case,case_1:
for y2=0 to y1
if not(ms(x,y2)) then b3=b3+1
if y2=0 then
ms2(x,y2)=-ms(x+1,y2)-ms(x+1,y2+1)-ms(x,y2+1)
endif
if y2>0 and y2<y1 then
ms2(x,y2)=-ms(x,y2-1)-ms(x+1,y2-1)-ms(x+1,y2)-ms(x+1,y2+1)-ms(x,y2+1)
endif
if y2=y1 then
ms2(x,y2)=-ms(x,y2-1)-ms(x+1,y2-1)-ms(x+1,y2)
endif
endif
next
'
for x=1 to x1'case_2
for y2=0 to y1
if not(ms(x,y2)) then b3=b3+1
if y2=0 then
ms2(x,y2)=-ms(x-1,y2)-ms(x-1,y2+1)-ms(x,y2+1)-ms(x+1,y2+1)-ms(x+1,y2)
endif
if y2>0 and y2<y1 then
ms2(x,y2)=-ms(x-1,y2-1)-ms(x-1,y2)-ms(x-1,y2+1) -ms(x,y2-1)-ms(x,y2+1) -ms(x+1,y2-1)-ms(x+1,y2)-ms(x+1,y2+1)
endif
if y2=y1 then
ms2(x,y2)=-ms(x-1,y2)-ms(x-1,y2-1) -ms(x,y2-1) -ms(x+1,y2)-ms(x+1,y2-1)
endif
endif
next
next
'
x=x1'case_3
for y2=0 to y1
if not(ms(x,y2)) then b3=b3+1
if y2=0 then
ms2(x,y2)=-ms(x-1,y2)-ms(x-1,y2+1)-ms(x,y2+1)
endif
if y2>0 and y2<y1 then
ms2(x,y2)=-ms(x,y2-1)-ms(x-1,y2-1) -ms(x-1,y2) -ms(x-1,y2+1)-ms(x,y2+1)
endif
if y2=y1 then
ms2(x,y2)=-ms(x,y2-1)-ms(x-1,y2-1) -ms(x-1,y2)
endif
endif
next
'
gosub text_begin
'
for y=0 to y1:for x=0 to x1:if ms(x,y) then ms2(x,y) = -1:endif:next:next
endif'if f1
return
'*********************************************************************************************************
text_begin:
locate 0,ty+6:for r1=0 to x6-1:print"-";:next:printr
col(2): locate x6-24,ty+7 :print "minesweeper 1.04";:col(7):print"_2.28.19"
col(5): locate x6-14,ty+8 :print "mouse.adjust"
col(1)
return
'*********************************************************************************************************
bug:
c=1:gosub t1
col(2): locate 0,ty+7:print "x1/y1:";x1;"/";y1;"__bomb.max:";max_b;"__bomb.amount.";bd#*100;"%:";bomb;" ** "
col(4):'gosub look_bomb
'
locate 0,ty+8 :print "mx/my:";mx;"/";my"__my/my6:";my;"/";int(my6#);" "
return
'*********************************************************************************************************
look_bomb:
if mx>-1 and my>y4-1 then
if ms(mx,my-y4) then col(6) else col(5):endif
locate 0,ty+11:print "bomb:"; ms(mx,my-y4) ;" "
col(4): locate 10,ty+11:print "ms2:" ;ms2(mx,my-y4) ;" "
endif
return
'*********************************************************************************************************
t1:col(3): '1:light_blue,2:green
locate 0,ty+9:print "wf:";wf;" "
locate 0,ty+10:col(5):print "a4:";a4:col(1):print"__x2/y7:";x2;"/";y7;"__f31:";f31;" "
return
'n4*********************************************************************************************************
mouse1: mx =INT(mouse_x()*x6)-x4 :my =INT(mouse_y()*y6) :return
mouse2: mx2 =INT(mouse_x()*w1+1) :my2 =INT(mouse_y()*h1) :return
mouse3: mx3 =INT(mouse_x()*105)+50 :mx4 =(mx3/10)*10
my3 =INT(mouse_y()*55)+50 :my4 =(my3/10)*10 :return
mouse4: mx6#=(mouse_x()*200-100)*mrx#(mrp):my6#=-(mouse_y()*200-100)*mry#(mrp):return
mouse5: mx8=(mouse_x()*12-6):my8=(mouse_y()*12-6):
x9=(x1+1)*12+5
if scankeydown(vk_CONTROL) then
f33=(mx8> 2):if f33 and (-x2<x9) then x2=x2+(f33)*f31:endif
f34=(mx8<-2):if f34 and (-x2>0) then x2=x2-(f34)*f31:endif
y9=y1*22-5
f33=(my8> 2):if f33 and (y7<y9) then:y7=y7-(f33)*f31:endif
f34=(my8<-2):if f34 and (y7>0) then:y7=y7+(f34)*f31:endif
endif
return
'*********************************************************************************************************
line_loop3:c2(1)
glBegin (GL_LINE_LOOP)
glVertex3f( x2-5 ,y7 +1*22 ,0) :glVertex3f(x2+(x1+1)*12+5,y7 +1*22 ,0)
glVertex3f( x2+(x1+1)*12+5,y7-y1*22-5,0) :glVertex3f(x2-5 ,y7-y1*22-5,0)
glend()
return
'*********************************************************************************************************
arrow:
if f25 then
gllinewidth(1):glcolor3f(0,1,0):
glBegin (GL_LINES)
glVertex3f(mx6# ,my6#-10 ,0):glVertex3f(mx6# ,my6# ,0)
glVertex3f(mx6#-1 ,my6#-3 ,0):glVertex3f(mx6#-.10 ,my6#-.4 ,0)
glVertex3f(mx6#+1 ,my6#-3 ,0):glVertex3f(mx6#+.10 ,my6#-.4 ,0)
glend()
endif
return
'*********************************************************************************************************
sub line(i0,i1,i2,i3,i4,i5):glVertex3f(i0,i1,i2):glVertex3f(i3,i4,i5):end sub
'*********************************************************************************************************
mb2 :do:mb1=mouse_button(1):loop until mb1 :return
mb20:do:mb1=mouse_button(1):loop until not(mb1):return
'
mb3 : gosub mb
if (f07=0 and mb1) then f07=true :endif
if (f07 and mb1=0) then f07=0:f08=true:endif
return
'
mb:mb1=mouse_button(1):mb0=mouse_button(0):return
'*********************************************************************************************************
load1:
file = openfileread("00.00.txt") '("files/00.00.txt")
fe$=FileError ():if fe$ <> "" then col(7):Locate 1,23:print fe$:Locate 1,24:col(2):print "error occured...press esc":
gosub draw_buf:do:gosub mousebutton:loop:endif
'
i$=ReadLine(file):i$=ReadLine(file)
i$=ReadLine(file):i$=left$(i$,10):bd#=val(i$)
i$=ReadLine(file):i$=left$(i$,10):y4 =val(i$)
i$=ReadLine(file):i$=left$(i$,10):y5 =val(i$)
i$=ReadLine(file):i$=left$(i$,10):x4 =val(i$)
i$=ReadLine(file):i$=left$(i$,10):x5 =val(i$)
'
CloseFile (file)
return
'*********************************************************************************************************
write1:
file = openfilewrite("00.05.txt")'("files/00.05.txt")
'
for y=0 to y1
for x=0 to x1
if ms4(x,y) and ms2(x,y)=0 then a$=".":endif
if ms4(x,y) and ms2(x,y)>0 then a$=str$(ms2(x,y)):a$=left$(a$,len(a$)-1):endif
if ms4(x,y)=0 then a$="*":endif
c$=c$+a$
next
writeLine(file,c$):c$=""
next
'
CloseFile (file)
return
''*********************************************************************************************************
sub l(b,x,y)'ver#( 0,0) = ver#( 0,0) +vec3 ( 0,120,0)
gllinewidth(4)
glBegin (GL_lineS)
for v1=0 to v0'15
if l0(b,v1) then c2(rc(v1)):
ver2#=ver#(v1,0)+vec3(x2+x*12,y7-y*22,0):ver3#=ver#(v1,1)+vec3(x2+x*12,y7-y*22,0)
glVertex3fv (ver2#):glVertex3fv (ver3#)
endif
next
glend()
end sub
'*********************************************************************************************************
inscan:
a04=PerformanceCounter():
if a04>(a05+500) then f29=0:f6=0:endif'
if f29=0 then in=InScanKey():if in<>0 then in2=in:in3=in3+1:clearkeys():endif:endif
if f29=0 then f6=in2:f29=true:in2=0:a05=PerformanceCounter():endif:
return
'*********************************************************************************************************
inkey:a3$=inkey$():if a3$<>"" then a4$=a3$:a5=asc(a4$):a6=a5-97:endif:return
'*********************************************************************************************************
m1:
data .94'100
data .85' 90
data .86' 80
data .86' 70
data .88' 60
data .90' 50
'
'data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
m2:
data 1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0'0
data 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0'1
data 0,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0'2
data 0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0'3
data 1,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0'4
data 1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0'5
data 1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0'6
data 0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0'7
data 1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0'8
data 1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0'9
data 0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0'#...10
data 0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0'-...11
data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0'.___12
data 0,0,1,0,1,0,0,1,1,0,0,0,0,0,0,1'?...13
data 0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0'<>...14
'0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
minesweeper:12:39 PM 2/20/2019
----------------------------------------------------------------------------------------------------------
0.1 a:bomb_factor:0.1-0.9
0 b:upper_border.y4:0-10
3 c:y_lenght.y5 4 - (45-y4) '3 for long field '
0 d:left.border.x4:0-10
3 e:x_wide.x5 4 - (50-x4) '3 for long field
----------------------------------------------------------------------------------------------------------
bomb.amount=maximal.bomb*bomb_factor
bomb.factor 0.0:no bomb
bomb.factor 0.9:bomb.amount=maximal(90%_field)
------------------------------------------------------
choose.long.field:
'
choose.maximale lenght.y5:
upper_border:0
y_lenght.y5:3
'
choose.maximale lenght.x5:
left.border.x4:0
x_wide.x5:3
------------------------------------------------------
choose.a.short.field:
'
upper_border.y4 :00 to 10
y_lenght.y5 :4 to 45-y4
'
left.border.x4 :0 to 10
x_wide.x5 :4 to 50-x4
------------------------------------------------------
example:choose long field
a:0.3,
b:0,
c:3, '3 for a long_field
d:0,
e:3 '3 for a long_field
'
example:choose a short field
a:0.5,
b:10,
c:10,
d:10,
e:10
------------------------------------------------------
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
****1............1**2.......1******1.1*1..1**1............1***********
**211............1**2...111.1******1.1*1..1**211....111...1*212*******
*21..111111.111..1221...1*1122211111.111..12***1....2*2...111.12******
*1...1****2.1*1.........12***1.............1*211....2*2........1******
*1...12***2.111..........1***1..........1122*1......111111...112******
*1....1***1......111..11112**1..........2****211.....1***1...1********
11....12**111....1*3211*1.12*1...111...13******1.....1***21112********
*.111..1****1....12**2111..111..12*1...1****1111..1111****************
.*1*1..111111.....13*2..........1**21..1111*1.....1*******************
*.1*21.............111.111......112*1.....111.....1*******************
.*1**1......111........1*1........1*1.111.........1*******************
11**21...1111*1......112*1......123*112*1.........1*******************
**211....1****11232212***111..112*******1.........111*****************
111......1*****************1..2*********11..........1*****************
........11****1123*211111111..3**********1.....111..1*****************
.....1111*****1..1*1..........2**********21....1*1..122***************
111112*1112***11.1*1.....1221.1***********1....111....1**213**********
******21..1111*1.111..1112**321***********1......111..1*21.3*******311
******1......111......1*******************1......1*1..111..3*****321..
******1.......111...112**21223************1111...111.......2*311*1....
******111....12*21..1*1111...1***************1.............111.111111.
********1111.1***1..111......111.**********211.111111.............1*1.
***********1.11211......111.....1*********11...1****1.............111.
***********2............1*1.....1*********1....1****2111..111.........
***********21...........111.....1111*1112*1..111*******1..1*1.....1221
************1..111....111..111.....1*1..111..1*********1..2*2.....1***
***********11..1*211..1*1..1*1...123*1.......12********11.1*1....12***
**********.*.112***1113*2..111...2***11.......1*********211*1....1****
**********1.12**********1........2****211.....2*************111..1****
**********211***********1........111112*1...112***************2211****
************************1.............1122211*************************
************************1...111.........1*****************************
***********************21...1*1....111112*****************************
***********************1....1*1....1**********************************
***********************31...1*1111.111********************************
************************1...1****1...1********************************
************************1...2*21221..1********************************
************************11.13*2.1*1..2********************************
********************2212*1.1**2.111..1********************************
******************211..111.1221......11*******************************
******************1...............111.*.******************************
******************1111.....111....1*1*.*.*****************************
*********************1.....1*211111*1.*.1*****************************
*********************2.....12*******12111*****************************
*********************1.111..1*****************************************
*********************212*3221*****************************************
**********************************************************************
**********************************************************************
**********************************************************************
**********************************************************************
**********************************************************************
**********************************************************************
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"minesweeper 2.00"__"_3.13.19"
z.01_vector_minesweeper_03.fin.gb
***************************************************************************
start Game with GO:
use mouse_X and mouse_Y to change field_size
put mouse_pointer over a :# and
click (with left mouse_button) on to this: #
to open this particluar spot(#)
now we hope that here is no bomb
the game is over if you click a bomb:
***
*3*
***
------> around number 3 can be found :3 Bombs
try not to click the bombs (-).(or GAME OVER)
'
choose particular spot (#) and click right mouse_button (RMB) 2 times:
**?
*3*
***
? appear to indicate that here could be (or maybe) a bomb
if you are sure that here is a bomb then click RMB only one time:a yellow #
'
(if here is no bomb then a number appears to explain how many bombs
surround this number)
'
clear the whole field without finding a bomb
sometimes click left mouse_button a few times to clear the field
***************************************************************************
before you start a game you have the option:Fullscreen_mode :yes/no
with mouse choose:
Settings/Basic Runtime Settings/
check :Fullscreen
and :OK
***************************************************************************
'f-keys:
'f01:write bug:00.05.txt...1:06 PM 3/11/2019,12:21 PM 10/21/2021
'f02:arrow on/off
'f03:scroll_speed:1,2,3,4 for vector_graphic
'ctrl+(mouse_x,mouse_y):scroll.vector_graphic
'f04:vector_graphic.on/off
'f05:# ON/OFF
'***************************************************************************
'++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
'