* Dang, I've been really busy here. Traveled from noon till 6pm and then an addition 2+ hours to run some more errands.
The ver. has not changed since initial release. I got the sourcecode reworked with fixes, just need to compile it. It's already 10:55pm here and I started my day earlier at 5am. I PROMISE I'll post update tomorrow before eventide which should fix the lot of the errors.
So Nicky, it's working then ? YES, you MUST unzip it and run it in a clean directory. Most squirrelly software I write req. that, gang ! Yeeph !
Post by Nicky Peter Hollyoake on Mar 13, 2007 4:41:33 GMT -5
Yeah it's working perfect.
I don't know if it's possible 'cause I don't know nothing about the programming you do to do this. But could you make it so you can access the 'C:/Windows/Font' folder and make it a selection you can choose from your program so you don't have to keep writing it in? I know its possible for B4GL if it could do that kinda thing anyways. With the 'FindFirstFile' and 'FileNextFile' commands.
* It's a tad slow since it's still got debugger stuff in it. If it's all green lights now, I'll remove the debugger and re-post.
Nicky, I can do that, but here's the problem. You would still need to manually read the screen to find the actual fontname for it. I don't know where it is inside the actual .TTF. If you can dissect the .TTF and find where the realname for it is, I can do a filebox, otherwise, you still need to manually read it.
Post by Empyrion Martyr on Mar 30, 2007 12:58:36 GMT -5
basic4gl.wikispaces.com/New+Fonts Check there for 5 fonts ripped off some windows' ttfs (arial, papyrus, romanian archaic, templar gothic, and some other) if you happen to have some mo fonts you can include them there wid your name
Oh right I get yeah. Well you could always write them in yourself?
Store them in array.
fonts(0) = "Font_1"
(BY THERE NAMES)
Then use 'For i = 0 To 10: printr fonts(i): next' to print them.
(THIS WAS AN AXAMPLE FOR HOW IT WOULD BE DONE IN BASIC4GL IF IT WAS POSSIBLE)
Your code would be different of course.
well he dunno what fonts you have installed, he could make a list but it would be in the best case the fonts installed on his pc. What he was trying to say is that he prolly needs to binary access (that is "seek" in c++ and b4gel) the font file and read char bytes if there is a fixed address inside ttfs for the typeface name. if it is, prolly yes, it is possible, but otherwise i dont think so.