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Post by ShadowDust not logged in on Oct 4, 2005 16:28:14 GMT -5
here's my email monster@email.com please send the source, thank yo
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Post by Xeno on Oct 6, 2005 20:55:19 GMT -5
I tried to send the files, but the email "monster@email.com" didn't seem to work... Gmail gave me an error saying it was an inactive account. Got another account somewhere I can send it to?
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Post by DGriffin91 on Oct 7, 2005 16:12:04 GMT -5
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Post by Xeno on Oct 9, 2005 22:38:38 GMT -5
Muahaha! Awesomeness...
Exponential thanks for hosting, DGriffin!
Btw, if you have any questions about it please don't hesitate to ask. Also, there are many more applications for this than just static 3D models... I've made a program with (almost) complete collision detection that loads maps from the text format output by the modeler-- So you can make a small 3D enviornment reminicent of Doom or Quake (Stairs, slopes, ect.)! Pretty cool stuff!
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Post by DGriffin on Oct 11, 2005 18:49:58 GMT -5
Cool tell me when you get it finished I'd love to host it.
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Post by ShadowDust on Oct 11, 2005 22:41:34 GMT -5
it shouldn't be that hard to make a sort of bone animation(which i believe is the best) all you'd have to do is make a seperate model, that is a child of the main model, if you understand, such as how they did it in quake 3 with just the legs torso and head.
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Post by ShadowDust on Oct 12, 2005 19:58:36 GMT -5
I was just wondering how is the quality of the models in this before it starts taking harsh side effects, cause the biggest isometric map I've been able todo was 64x64(4096 polys) at 128x128(16384 polys) it's frame rate was declining, of course this was without optimisations.. maybe basic 4gl should start looking at quicker means of loading models, maybe an offical one.. here is a opengl model loading library: lib3ds.sourceforge.net/
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Post by Xeno on Oct 13, 2005 1:03:15 GMT -5
As far as quality goes, there is a limit of 1000 polygons in the modeler. You can change this easily though by just increasing the constant "MaxPolygons" to a higher count. I really wouldn't suggest loading or working on models with more than 300 or 400 polygons though, as the modeler doesn't have the proper features to effeciently deal with all those polygons! Not only in rendering, but in selection of polygons as well.
I only make simple models, like the .bgm models in Tom's "Beams" game. The program works well when making models with fewer than 100 polygons (50 to 60 polygons is just about right).
As far as loading models goes, the loading code should be just as good as any other model loading code (maybe a bit slower, since basic4gl is interpreted instead of machine code). A .obj file is always a .obj file, whether loaded by my modeler or by a comercial program. ;D
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Post by ollie on Jan 16, 2006 8:37:54 GMT -5
dont take the mic. out of the brittish
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Post by Macrelooped on Mar 29, 2006 8:02:49 GMT -5
I am british and I love a good cup of tea, I dont however, like coffee, too strong for my tastes, and oh yes, great work on the modeler ;D
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Post by macrelooped on Mar 29, 2006 8:04:28 GMT -5
:PIn fact uve got me annoyed now, Take the mic out of the brits again and weel come down in our hoodies, with out demented youths and give you a piece of our minds, and some tea
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Post by James :) (aka Madcow) on Apr 10, 2006 1:35:58 GMT -5
I found a glich by looking at the code. The bug is in the saving/loading part of it. it dims filepath$(100) for loading/saving. say i had 101 files your loading part would keep on reading the file until a blank space would apear which would mean the program would crash becuase filepath$(101) dose not exsist i'v fixed it by telling it to end when it gets to a white space or it reaches 100 files.
hope this helps
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Post by xenovacivus on Apr 24, 2006 2:59:49 GMT -5
Thanks. It's nice to see people still interested in this program even after so long... Guess it's a better program than I thought! ;D
One of these days I'll go through it and fix a lot of stuff, if I ever get time. I'd like to add a click and drag type of thing to the vertices- that'd make it loads quicker to make models. I might add other features like extrusion too...
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Post by James :) (aka Madcow) on Apr 24, 2006 13:09:49 GMT -5
i've had an idea about that loading bug . this is only if you play on the moler for ages but why not have 5-10 filename(100)$ but it would look like this
start of code:
dim filename1(100)$,filename2(100)$ 'open a file here while <>endoffile() or filename1$(100)="" 'file reading stuff wend while <>endoffile() or filename2$(100)="" 'file reading stuff wend 'close it here
end of code
just a thought
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Post by James :) (aka Madcow) on Nov 14, 2006 17:03:18 GMT -5
since version 5 of this modler is needing an upgrade i'll make another version after my next version of b4messanger (i need it for my game anyway!)
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