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Post by wybiral on May 1, 2006 19:27:38 GMT -5
Ok, now my Texture generator has more functions... Not only does it make perlin noise... But also: - A form of sinus noise (very earthy and canvas like)
- A cellular noise (very slow... This one takes alot of computing)
- A roughage generator (I didnt know what to call it, its kindof like perlin.
You can also brighten/darken your textures with add/multiply toggle. You can also toggle add/multiply blending. You can now remove textures with the r key. So, you can make a few ones that you blend into one, then delete all but that one and add other textures onto it... Simple, egh? I have been able to easily produce: Canvas, concrete, rocky, carpet... As well as a few other organic looking textures. If anyone knows a fast cellular algorithm... Let me know. Also, they are all seamless, except for a minor problem with the sinus (not that noticable though). The smoothing function is also seamless, so if I make a bmp saving option, I will make a loading option and you can combine/smooth other pictures in this and maintain seamlessness (unlike alot of blur algorithms). Anyway, check it out, tell me what you like/dislike/want... gen4tex.wikispaces.com/space/showimage/Gen4Tex0.1.zip
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Post by wybiral on May 1, 2006 21:13:55 GMT -5
Ok, only one big new feature, but its worth a new release, BMP saving. You can now export your textures to BMP files. They export to the Output folder. Press F1 to save the texture you are currently viewing. I will soon add loading capabilities... Resizable textures (right now it is only 128x128's) and hopefully faster algorithms for the textures. I will also research and expirement with new texture algorithms, if anyone knows any, or know OF any that would be useful, send them my way. To get the BMP saving version... gen4tex.wikispaces.com/space/showimage/Gen4Tex0.2.zipGo there. Special credit goes to Xenovacivus for his help with the saving aspect. Oh yeah, press T to view your texture tiled 3x3 so you can preview how well your texture will seam. Most of the algorithms seam pretty well, the sinus is a little noticable though, using the smoothing blurs the texure a bit, but it also helps remove noticable seams since it blurs the edges to sync up on the seams. I will also work on some sharpening algorithms so they look less blurry, I may also add size control so you can use 64, 128, 256, 512 and maybe 1024. The only issue is speed, so I will look into speeding up the algorithms. Enjoy! One more thing, I will make colored features too, so you can adjust the 0 and 1 colors of each texture (dark color... and light color), that should allow for different styles. Water may be possible using the cellular with light blue as the light color and dark blue as the dark.
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Post by Tom Mulgrew on May 6, 2006 3:18:49 GMT -5
Just been playing around with it. Made some pretty cool looking organic seamless textures. Good work
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Post by wybiral on May 6, 2006 5:17:52 GMT -5
Thank you Tom. I figured it would be nifty to be able to use a basic4gl program to make textures for you basic4gl program. I am going to add some more algorithms, if you've heard of any others, you should let me know.
-Davy
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