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Post by Tom Mulgrew on Sept 6, 2008 5:03:28 GMT -5
I've put up the next version of Basic4GL. This one has new LoadTex and LoadTexStrip commands that support having a transparent colour (among other things).
See the main page for more info.
-Tom
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Post by Tom Mulgrew on Sept 6, 2008 5:07:01 GMT -5
This would also be a good place to remind me of any features you think would be good in future versions of Basic4GL, as I can sometimes lose track of them.
I know DJLinux has requested hexidecimal notation. (I can't use &a000 style notation though, because &a000 already means something in Basic4GL. Maybe 0xa000 notation?)
-Tom
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Post by Nicky Peter Hollyoake on Sept 6, 2008 8:00:02 GMT -5
Great, time to test out new commands.  By the way I want the "AS" syntax for functions!!
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Post by Darkjester on Sept 6, 2008 9:22:20 GMT -5
To start i would like this to be done to arrays 1. Dynamic sometime? 2Read my other thread ClickyI would also like you to add the Vertex,Normal,and texcoord pointers to GL. What about Point sprites so that we can make faster particle engines? And the last thing on my list is to complete the stencil buffer commands(all of them) This is just a few of my request 
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Post by James :) (aka Madcow) on Sept 6, 2008 12:41:49 GMT -5
This would also be a good place to remind me of any features you think would be good in future versions of Basic4GL, as I can sometimes lose track of them. I know DJLinux has requested hexidecimal notation. (I can't use &a000 style notation though, because &a000 already means something in Basic4GL. Maybe 0xa000 notation?) -Tom yeah a 0xa000 notation would be great! requests: split, join function for arrays and strings. for each loop! switch and case. ability to use As keyword after function deceleration: eg sub hi() As String
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Post by andrian on Sept 10, 2008 13:39:26 GMT -5
I read through the documentation and this one looks good. Does transparency work on funky image sizes yet?
full search please (not a language function)
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Post by DJLinux on Sept 19, 2008 3:51:38 GMT -5
DeAlloc(AnyPointer) or Free(AnyPointer)
would be cool (and more compatible to my native compiler in B4GL mode)
Joshy
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Post by Darkjester on Sept 19, 2008 14:49:41 GMT -5
Yes Kinda like unalloc(&pntr) in Qbasic?
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Post by Darkjester on Nov 4, 2008 1:31:12 GMT -5
Hello tom do you think you could update the documentation for the plugin sdk since more and more people are making plugins these days?
thnx for you time tom
cheers! -Dark
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Post by smc44 on Nov 4, 2008 12:32:57 GMT -5
omg leave tom alone jk those are all great ideas but i think it would also be nice to add things for 3d models like funtions to make it easy to load and use them
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Post by Darkjester on Nov 4, 2008 13:09:22 GMT -5
dude that would kind of defeat the purpose of the loading commands. That and we dont want the next darkbasic you wont laern how to load stuff if you just have bas4gl load them for you.
-dark
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Post by smc44 on Nov 4, 2008 15:51:14 GMT -5
lol ur right
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Post by kl109827 on Nov 20, 2008 20:56:47 GMT -5
Did you know smc44 is really a girl
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Post by Nicky Peter Hollyoake on Nov 21, 2008 6:35:59 GMT -5
Where are all these noobs coming from? ;|
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Post by James :) (aka Madcow) on Nov 21, 2008 7:01:19 GMT -5
guess they make up for al the older members that are disappearing or arn't as active.
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