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Post by Wayne Rayner on Apr 22, 2009 20:20:21 GMT -5
My Project (between 1 and 5 years long). This project will be made for me and it will be a 3D game. I put the time frame for that long to learn certain things in b4GL and Blender. If the project is not finnished in 5 years I will abort it and stop programming unless I'm nearly finnished.
the game will be like jak, jade empire, fable. The genre will be either Sci-Fi, Medieval, Fantasy or all 3 together, but I will see because depending on B4GL, it probably won't be able to make a game like this run at a good speed so I will hope Tom could make B4GL to have a bit better features for game creating.
Wayne Rayner
If you would like more info ask it will be posted here, or if you have any suggestions please post here
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Post by Darkjester on Apr 22, 2009 21:02:13 GMT -5
that sort of game would prolly perform better with a beafier language
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Post by Wayne Rayner on Apr 22, 2009 21:21:56 GMT -5
Well I'm having enough trouble just to learn this language and if C++ is as hard as everyone says I won't be using any other programming Language as Python is annoying. B4GL is the only one I have had any success in. Also if b4GL can make a game like this why even use any other language, but I know b4GL isn't good enough to make a really good game so i'm kinda pissed off, lol.
Why can't tom make B4GL better for making full on 3D games.
Thanks Wayne Rayner
Also B4GL's source code is made in c++? Also what is the point of b4GL running on a virtual machine? and why can't it run like c++
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Post by matthew on Apr 22, 2009 21:35:22 GMT -5
probably because he can't be bothered; he doesn't make a lot of money from it yes, most of it is there are some advantages by running on a virtual machine or an interpreter, look here on Wikipedia; compilers are also complicated to write
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Post by Wayne Rayner on Apr 22, 2009 21:41:18 GMT -5
Ok then well thanks for answering all my questions Matthew.
Wayne Rayner
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Post by dw817 on Apr 23, 2009 7:37:31 GMT -5
Hi Wrayn; * B4GL is a good language overall. Few programming languages today you can just write something simple as: print"Hello World!" without adding a ton of stuff for definitions and library calls in the front and sometimes the end of the code. With diversity comes complexity, and with simplicity comes practicality. If B4GL were "beefy" enough to handle really big projects, I guarantee it would be a lot harder to program in. There will always be a balance between simplicity and complexity. Fortunately for us programmers who don't have the patience to learn C, Tom gave us B4GL. Perhaps future versions of B4GL may be commercial, then it might handle some of the projects you need. Hope This Helps !
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