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Post by Darkjester on Jun 9, 2009 11:30:46 GMT -5
Cant Wait!!
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Post by xteraco on Jun 9, 2009 21:17:17 GMT -5
Health powerups, weapon powerups and particle effects are all done. Still no sound though. I'll upload tomorrow from work.
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Post by Darkjester on Jun 9, 2009 21:23:48 GMT -5
Awsome! cant wait! lol
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Post by xteraco on Jun 10, 2009 16:16:53 GMT -5
Here is the latest greatest. Many things have been added! The pixels floating around are powerups. Green powerups are weapons powerups, and pink powerups are for health. Right now there are only 3 powerups total. Double shot (shoot from front and behind), Heal over time (health regens every 5 seconds) and invincibility. Heal over time has a green trail, and invincibility has a red trail. Not sure if I mentioned it, but there is now a pause menu, just hit 'P'. Also each ship has its own individual handling and armor properties. Green is balanced handling and has 7 hit points. Yellow has fast acceleration, but only 5 hit points, Blue has very slow acceleration but has 12 hit points. omploader.org/vMXRhbQI'm still having a blast working on this so expect to see more updates!
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Post by Darkjester on Jun 10, 2009 20:16:22 GMT -5
I love the effects, are those using the accumulation buffer with gl_points?
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Post by UNDISCLOSED on Jun 11, 2009 10:06:03 GMT -5
Nice effects, this game is realy good.
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Post by xteraco on Jun 11, 2009 21:36:36 GMT -5
DarkjesterI'm not using an accum buffer. I've coded a particle system that uses gl_blend for the transparency. The particles fade by size and color as they die ^^ UNDISCLOSEDThanks! =D Its gonna get even better!
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Post by Darkjester on Jun 11, 2009 22:00:46 GMT -5
Nice idea wish id a thought of it what blend function did you use?
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Post by xteraco on Jun 11, 2009 23:25:34 GMT -5
glEnable (GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE)
and I'm using
glColor4f()
for glcolor4f I'm using the life of the particle to calc how visible it is. =]
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Post by Darkjester on Jun 11, 2009 23:51:57 GMT -5
im assuming glcolor4g() has the fourth param as the alpha value? really kool system I tried to work out making different sized points like you did and i came up with dim i
gltranslatef (0,0,-20)
glclear (gl_color_buffer_bit) for i = 0 to 9 glpointsize(i) glbegin (gl_points) glcolor4f (1,0,0,0.1) : glvertex2f (i,i) glend () next
swapbuffers()
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Post by Darkjester on Jun 12, 2009 0:03:02 GMT -5
sorry for the dp but its a new day ;D I found this glitch in your game, it happens when you collide with something when your going very fast, perhaps a limiter on max speed?
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Post by xteraco on Jun 12, 2009 10:10:17 GMT -5
If you're talking about the 5 gray squares, thats actually smoke. When your ship gets down to 2 hit points left, your ship begins to emit smoke particles to let you know that you should be careful.
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Post by Darkjester on Jun 12, 2009 11:14:03 GMT -5
oh ok, lol i saw a difference in the particle system and didnt even think to see what was actually happening, Good work really nice
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Post by xteraco on Jun 12, 2009 12:06:26 GMT -5
Thanks! Stay tuned for the next version ( uploading it tonight ). It includes bg images, full sound effects, music, and much much more
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Post by Darkjester on Jun 12, 2009 12:52:09 GMT -5
awsome! your game is actually giving me inspiration
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