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Post by williac on Jan 28, 2010 16:31:32 GMT -5
Is there a way to find out the actual x,y,z values of an individual vertice after it has been moved or rotated. I know it stays the same within its matrix but I want to be able to rotate its matrix and then save the new position for later loading in a modeling program I am working on.
Also is there a way to determine a 3d veritices(x,y,z) actual 2d(x,y) coordinates as in 2d being able to pick with a mouse.
any help would be great
Williac
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Post by Darkjester on Jan 28, 2010 19:12:20 GMT -5
well you could do the transformations yourself and save the actual data return from it as in using a matrix and storing the resulting position(if that makes any sense) as for the mouse part im not sure what you mean?
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Post by matthew on Jan 28, 2010 19:16:08 GMT -5
If you're interested in making a modeller you should take a look at this thread. You can download the modeller from here & it includes all the source. As for your second point, take a look at this program, it might be of some use.
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Post by williac on Jan 29, 2010 13:12:30 GMT -5
thanks for the info and links. I figured the answers where somewhere in the forum, but my internet time is REALLY limited. So it was faster to ask than hunt. I will try to put the info and links to good use. I can't download anything right now. Some old lady is camped out on the library's one computer that would allow me to save things to my flash drive. I think she updating her myspace or something. From the looks of it, its mostly about her many, many cats , AHHHHHHH!!
later WILLIAC
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