Post by DJLinux on Mar 10, 2012 18:58:47 GMT -5
This is a RigidBody Physics Plugin (very low level) and primary for experts.
How ever i need this stuff in some month for a customer and share it with you as a Basic4GL plugin.
RigidBody physics alone isn't realy usefull at all.
Rigidbody components take control over an object's position - it makes the objects fall down under the influence of gravity, and can calculate how objects will respond to collisions.
Physics engines are normaly a combination of RigidBody physics and fast collision detection and of course many kinds of jonts.
(this is one point why i created a new collsion detection plugin also)
Take a look at the RigidBodyPluginDoc.rtf for all commands.
I learned the math from a *.pdf and a C++ class.
(included in the src and doc folder).
If i get more time i will post some tests.