Post by dw817 on Feb 21, 2013 17:56:13 GMT -5
Hi. I know it's been a long time since I've worked in Basic-4GL. At one point I was very active and even wrote a utility to build custom B4GL fonts from existing Truetype Fonts.
Graphic example xf7.xanga.com/fa5f8b57d2233284584161/w227074714.png
In any case - I also know why I left B4GL, and it's for the same reason as when I left years ago.
Now, I know B4GL has the ability of DLLs, and this is something new. The reason I left B4GL is cause there was no way to actually plot or read or write individual pixels.
I'm working on a project in Blitz-Max currently cause it does everything that B4GL can with the addition of reading and writing individual pixels - I need this so I can import/export tiles that have changes made to them - or to create custom images based on existing images and shaping masks.
Now - if B4GL can, and it doesn't matter if a DLL is required for it. I will up my stats and work directly in B4GL and THANK YOU for this information !
I like B4GL for many reasons, one of which, it is VERY fast execution. Blitz-Max takes about 3-seconds to compile and a few more seconds to load everything.
Blitz-Max also does not have the "NewTileMap()" routine requiring me to write my own, which I did, and obviously it is not as fast as B4GL's since mine is coded.
Perhaps because I never really learned to program the right way, I've always wanted a a language that can compile as quickly as possible - and B4GL blessedly does.
Can you read and write individual pixels in B4GL today with ANY DLL or otherwise ? Without requiring you to load and save .BMP files as one method was offered earlier ?
Graphic example xf7.xanga.com/fa5f8b57d2233284584161/w227074714.png
In any case - I also know why I left B4GL, and it's for the same reason as when I left years ago.
Now, I know B4GL has the ability of DLLs, and this is something new. The reason I left B4GL is cause there was no way to actually plot or read or write individual pixels.
I'm working on a project in Blitz-Max currently cause it does everything that B4GL can with the addition of reading and writing individual pixels - I need this so I can import/export tiles that have changes made to them - or to create custom images based on existing images and shaping masks.
Now - if B4GL can, and it doesn't matter if a DLL is required for it. I will up my stats and work directly in B4GL and THANK YOU for this information !
I like B4GL for many reasons, one of which, it is VERY fast execution. Blitz-Max takes about 3-seconds to compile and a few more seconds to load everything.
Blitz-Max also does not have the "NewTileMap()" routine requiring me to write my own, which I did, and obviously it is not as fast as B4GL's since mine is coded.
Perhaps because I never really learned to program the right way, I've always wanted a a language that can compile as quickly as possible - and B4GL blessedly does.
Can you read and write individual pixels in B4GL today with ANY DLL or otherwise ? Without requiring you to load and save .BMP files as one method was offered earlier ?