Post by Nicky Peter Hollyoake on Oct 24, 2014 20:05:06 GMT -5
without making the squares smaller and making more is there any way, or what would be the best way to make the light smoother? I'm hoping it's possible, or I have to modify most of my game to deal with this.
Post by Nicky Peter Hollyoake on Oct 27, 2014 21:40:56 GMT -5
No, glNormal isn't relevant here. My problem is the lighting is being effected per face, can you change it to per vertex/pixel? If not I have to make 10s/100s of little squares to pull off a nice effect. I heard of something called OpenGL projected texture? Anyone know anything that can direct me with more information about that? Done some searches but nothing that helps much. It's for a torch I'm making in 2D (Birds view).
EDIT: Here's closer to what I want but you can still see the faces...