|
Post by wybiral on Apr 18, 2006 4:50:43 GMT -5
Very interesting design... Do I have your permission to hack/slash it to fit my needs as an alternative level maker?
|
|
|
Post by xenovacivus on Apr 18, 2006 8:50:09 GMT -5
Yeah, just make sure you know what you're doing. Don't come crying to me when you've got polygons floating about in strange places. I'm sure you know better than to wind up in a situation like that though...
I'd reccomend you look over the code (3D math stuff) for how the mouse cursor is used to select polygons/vertices. You could almost move that stuff directly into your mapmaker program with little or no re-coding (If anything, you'd just have to re-do how the program iterates through polygons in the world, or just hard code an if/then for every polygon).
If you do choose to modify my program, I'd like to see it! Send it to xenovacivus@gmail.com, please!
|
|
|
Post by wybiral on Apr 18, 2006 18:36:36 GMT -5
I like the idea of using wavefronts as the level... I think I am going to redo the entire level system (collision and all). Your's gave me some idea as to how I can do the collision with a wavefront. So, I may simply include your editor in the next package. And I will probably make my own too. And they will be able to use blender or something, so they will have a nice little selection when it comes to level editing. The best part about wavefronts I think, is that I already have a saving/loading routine... including lighting normals, so thats what I am going to do.
|
|