|
Post by matthew on Oct 6, 2007 5:21:22 GMT -5
This program will print the details of your 3d graphics card to a text file. Once you run the program you'll need to locate the 'OpenGL.txt' file that has been created. (You'll find the file in the same folder that you saved the program) You can see the results for my crappy graphics card here. Dim i, Word$, tempFile, readFile, writeFile
' Create a temporary file and write the GL_EXTENSIONS to it
tempFile = OpenFileWrite("temp.txt") Gosub fileCheck
WriteLine( tempFile, glGetString(GL_EXTENSIONS) )
CloseFile(tempFile)
' Now write the GL_EXTENSIONS and some other stats to our OpenGL file
readFile = OpenFileRead("temp.txt") Gosub fileCheck writeFile = OpenFileWrite("OpenGL.txt") Gosub fileCheck
While not EndOfFile(readFile)
If Word$ = "" then WriteLine( writeFile, "GL_VENDOR: " + glGetString(GL_VENDOR) ) WriteLine( writeFile, "GL_RENDERER: " + glGetString(GL_RENDERER) ) WriteLine( writeFile, "GL_VERSION: " + glGetString(GL_VERSION) ) EndIf
Word$ = ReadText(readFile, TRUE) If Word$ <> "" then WriteLine(writeFile, "GL_EXTENSIONS: " + Word$) EndIf
Wend
CloseFile(readFile) CloseFile(writeFile)
Print"Please Open the OpenGL.txt File"
Beep()
End
fileCheck: ' Check for any file errors If FileError() <> "" then Print FileError() : End EndIf
Return
|
|
oo7
Newish
My name is Bond.... James Bond
Posts: 15
|
Post by oo7 on Oct 9, 2007 10:23:50 GMT -5
i have tried it but:
i think i dont have a graphics card
|
|
|
Post by matthew on Oct 9, 2007 13:14:03 GMT -5
Lol, what that information is telling you about your 3D Graphics card is that you've got a simple card running version 1.1.0 of OpenGL and that your card is capable of using 3 OpenGL Extensions.
|
|
|
Post by Linkage on Oct 10, 2007 0:43:08 GMT -5
Here's my results: GL_VENDOR: ATI Technologies Inc. GL_RENDERER: RADEON X550 GL_VERSION: 2.0.6347 Release GL_EXTENSIONS: GL_ARB_depth_texture GL_EXTENSIONS: GL_ARB_draw_buffers GL_EXTENSIONS: GL_ARB_fragment_program GL_EXTENSIONS: GL_ARB_fragment_shader GL_EXTENSIONS: GL_ARB_multisample GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_ARB_occlusion_query GL_EXTENSIONS: GL_ARB_point_parameters GL_EXTENSIONS: GL_ARB_shader_objects GL_EXTENSIONS: GL_ARB_shading_language_100 GL_EXTENSIONS: GL_ARB_shadow GL_EXTENSIONS: GL_ARB_shadow_ambient GL_EXTENSIONS: GL_ARB_texture_border_clamp GL_EXTENSIONS: GL_ARB_texture_compression GL_EXTENSIONS: GL_ARB_texture_cube_map GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_ARB_texture_env_combine GL_EXTENSIONS: GL_ARB_texture_env_crossbar GL_EXTENSIONS: GL_ARB_texture_env_dot3 GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat GL_EXTENSIONS: GL_ARB_texture_rectangle GL_EXTENSIONS: GL_ARB_transpose_matrix GL_EXTENSIONS: GL_ARB_vertex_buffer_object GL_EXTENSIONS: GL_ARB_vertex_program GL_EXTENSIONS: GL_ARB_vertex_shader GL_EXTENSIONS: GL_ARB_window_pos GL_EXTENSIONS: GL_ATI_draw_buffers GL_EXTENSIONS: GL_ATI_fragment_shader GL_EXTENSIONS: GL_ATI_separate_stencil GL_EXTENSIONS: GL_ATI_texture_env_combine3 GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_blend_color GL_EXTENSIONS: GL_EXT_blend_func_separate GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXTENSIONS: GL_EXT_blend_subtract GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_EXT_copy_texture GL_EXTENSIONS: GL_EXT_draw_range_elements GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_framebuffer_object GL_EXTENSIONS: GL_EXT_multi_draw_arrays GL_EXTENSIONS: GL_EXT_packed_depth_stencil GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_point_parameters GL_EXTENSIONS: GL_EXT_rescale_normal GL_EXTENSIONS: GL_EXT_secondary_color GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_shadow_funcs GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_EXT_subtexture GL_EXTENSIONS: GL_EXT_texgen_reflection GL_EXTENSIONS: GL_EXT_texture3D GL_EXTENSIONS: GL_EXT_texture_compression_s3tc GL_EXTENSIONS: GL_EXT_texture_cube_map GL_EXTENSIONS: GL_EXT_texture_edge_clamp GL_EXTENSIONS: GL_EXT_texture_env_add GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_env_dot3 GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic GL_EXTENSIONS: GL_EXT_texture_lod_bias GL_EXTENSIONS: GL_EXT_texture_mirror_clamp GL_EXTENSIONS: GL_EXT_texture_object GL_EXTENSIONS: GL_EXT_texture_rectangle GL_EXTENSIONS: GL_EXT_vertex_array GL_EXTENSIONS: GL_KTX_buffer_region GL_EXTENSIONS: GL_NV_blend_square GL_EXTENSIONS: GL_NV_texgen_reflection GL_EXTENSIONS: GL_SGIS_generate_mipmap GL_EXTENSIONS: GL_SGIS_texture_edge_clamp GL_EXTENSIONS: GL_SGIS_texture_lod GL_EXTENSIONS: GL_WIN_swap_hint
Fact aside I don't know what half of it means, I think it looks reasonably good.
|
|
|
Post by matthew on Oct 10, 2007 2:15:17 GMT -5
Don't worry, you've got a good card. Your card is using OpenGL version 2, oo7 and myself are still stuck with cards using version 1.
|
|
|
Post by Blaze on Oct 23, 2007 17:37:27 GMT -5
I got the same as oo7,
|
|
|
Post by matthew on Oct 23, 2007 18:48:42 GMT -5
I think the Three of us need to get new Computers, lol.
|
|
|
Post by shadow008 on May 10, 2010 18:03:26 GMT -5
i have no idea how i came across this post but:
GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon 3100 Graphics GL_VERSION: 2.1.8794 GL_EXTENSIONS: GL_AMD_draw_buffers_blend GL_EXTENSIONS: GL_AMD_performance_monitor GL_EXTENSIONS: GL_ARB_color_buffer_float GL_EXTENSIONS: GL_ARB_copy_buffer GL_EXTENSIONS: GL_ARB_depth_buffer_float GL_EXTENSIONS: GL_ARB_depth_texture GL_EXTENSIONS: GL_ARB_draw_buffers GL_EXTENSIONS: GL_ARB_draw_instanced GL_EXTENSIONS: GL_ARB_fragment_program GL_EXTENSIONS: GL_ARB_fragment_program_shadow GL_EXTENSIONS: GL_ARB_fragment_shader GL_EXTENSIONS: GL_ARB_framebuffer_object GL_EXTENSIONS: GL_ARB_framebuffer_sRGB GL_EXTENSIONS: GL_ARB_half_float_pixel GL_EXTENSIONS: GL_ARB_half_float_vertex GL_EXTENSIONS: GL_ARB_instanced_arrays GL_EXTENSIONS: GL_ARB_map_buffer_range GL_EXTENSIONS: GL_ARB_multisample GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_ARB_occlusion_query GL_EXTENSIONS: GL_ARB_pixel_buffer_object GL_EXTENSIONS: GL_ARB_point_parameters GL_EXTENSIONS: GL_ARB_point_sprite GL_EXTENSIONS: GL_ARB_shader_objects GL_EXTENSIONS: GL_ARB_shader_texture_lod GL_EXTENSIONS: GL_ARB_shading_language_100 GL_EXTENSIONS: GL_ARB_shadow GL_EXTENSIONS: GL_ARB_shadow_ambient GL_EXTENSIONS: GL_ARB_texture_border_clamp GL_EXTENSIONS: GL_ARB_texture_buffer_object GL_EXTENSIONS: GL_ARB_texture_compression GL_EXTENSIONS: GL_ARB_texture_compression_rgtc GL_EXTENSIONS: GL_ARB_texture_cube_map GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_ARB_texture_env_combine GL_EXTENSIONS: GL_ARB_texture_env_crossbar GL_EXTENSIONS: GL_ARB_texture_env_dot3 GL_EXTENSIONS: GL_ARB_texture_float GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat GL_EXTENSIONS: GL_ARB_texture_non_power_of_two GL_EXTENSIONS: GL_ARB_texture_rectangle GL_EXTENSIONS: GL_ARB_texture_rg GL_EXTENSIONS: GL_ARB_texture_snorm GL_EXTENSIONS: GL_ARB_transpose_matrix GL_EXTENSIONS: GL_ARB_vertex_array_object GL_EXTENSIONS: GL_ARB_vertex_buffer_object GL_EXTENSIONS: GL_ARB_vertex_program GL_EXTENSIONS: GL_ARB_vertex_shader GL_EXTENSIONS: GL_ARB_window_pos GL_EXTENSIONS: GL_ATI_draw_buffers GL_EXTENSIONS: GL_ATI_envmap_bumpmap GL_EXTENSIONS: GL_ATI_fragment_shader GL_EXTENSIONS: GL_ATI_meminfo GL_EXTENSIONS: GL_ATI_separate_stencil GL_EXTENSIONS: GL_ATI_texture_compression_3dc GL_EXTENSIONS: GL_ATI_texture_env_combine3 GL_EXTENSIONS: GL_ATI_texture_float GL_EXTENSIONS: GL_ATI_texture_mirror_once GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_bindable_uniform GL_EXTENSIONS: GL_EXT_blend_color GL_EXTENSIONS: GL_EXT_blend_equation_separate GL_EXTENSIONS: GL_EXT_blend_func_separate GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXTENSIONS: GL_EXT_blend_subtract GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_EXT_copy_buffer GL_EXTENSIONS: GL_EXT_copy_texture GL_EXTENSIONS: GL_EXT_draw_buffers2 GL_EXTENSIONS: GL_EXT_draw_instanced GL_EXTENSIONS: GL_EXT_draw_range_elements GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_framebuffer_blit GL_EXTENSIONS: GL_EXT_framebuffer_multisample GL_EXTENSIONS: GL_EXT_framebuffer_object GL_EXTENSIONS: GL_EXT_framebuffer_sRGB GL_EXTENSIONS: GL_EXT_gpu_program_parameters GL_EXTENSIONS: GL_EXT_gpu_shader4 GL_EXTENSIONS: GL_EXT_multi_draw_arrays GL_EXTENSIONS: GL_EXT_packed_depth_stencil GL_EXTENSIONS: GL_EXT_packed_float GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_pixel_buffer_object GL_EXTENSIONS: GL_EXT_point_parameters GL_EXTENSIONS: GL_EXT_provoking_vertex GL_EXTENSIONS: GL_EXT_rescale_normal GL_EXTENSIONS: GL_EXT_secondary_color GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_shadow_funcs GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_EXT_subtexture GL_EXTENSIONS: GL_EXT_texgen_reflection GL_EXTENSIONS: GL_EXT_texture3D GL_EXTENSIONS: GL_EXT_texture_array GL_EXTENSIONS: GL_EXT_texture_buffer_object GL_EXTENSIONS: GL_EXT_texture_compression_latc GL_EXTENSIONS: GL_EXT_texture_compression_rgtc GL_EXTENSIONS: GL_EXT_texture_compression_s3tc GL_EXTENSIONS: GL_EXT_texture_cube_map GL_EXTENSIONS: GL_EXT_texture_edge_clamp GL_EXTENSIONS: GL_EXT_texture_env_add GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_env_dot3 GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic GL_EXTENSIONS: GL_EXT_texture_integer GL_EXTENSIONS: GL_EXT_texture_lod GL_EXTENSIONS: GL_EXT_texture_lod_bias GL_EXTENSIONS: GL_EXT_texture_mirror_clamp GL_EXTENSIONS: GL_EXT_texture_object GL_EXTENSIONS: GL_EXT_texture_rectangle GL_EXTENSIONS: GL_EXT_texture_sRGB GL_EXTENSIONS: GL_EXT_texture_shared_exponent GL_EXTENSIONS: GL_EXT_texture_snorm GL_EXTENSIONS: GL_EXT_texture_swizzle GL_EXTENSIONS: GL_EXT_transform_feedback GL_EXTENSIONS: GL_EXT_vertex_array GL_EXTENSIONS: GL_EXT_vertex_array_bgra GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat GL_EXTENSIONS: GL_KTX_buffer_region GL_EXTENSIONS: GL_NV_blend_square GL_EXTENSIONS: GL_NV_conditional_render GL_EXTENSIONS: GL_NV_copy_depth_to_color GL_EXTENSIONS: GL_NV_primitive_restart GL_EXTENSIONS: GL_NV_texgen_reflection GL_EXTENSIONS: GL_SGIS_generate_mipmap GL_EXTENSIONS: GL_SGIS_texture_edge_clamp GL_EXTENSIONS: GL_SGIS_texture_lod GL_EXTENSIONS: GL_SUN_multi_draw_arrays GL_EXTENSIONS: GL_WIN_swap_hint GL_EXTENSIONS: WGL_EXT_swap_control
WIN!!!
|
|
|
Post by Wayne Rayner on May 11, 2010 4:52:20 GMT -5
Well here's my graphics card. Actually it ain't as bad as I thought my laptop is lol. GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9100M G/PCI/SSE2/3DNOW! GL_VERSION: 3.2.0 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_EXTENSIONS: GL_ARB_compatibility GL_EXTENSIONS: GL_ARB_copy_buffer GL_EXTENSIONS: GL_ARB_depth_buffer_float GL_EXTENSIONS: GL_ARB_depth_clamp GL_EXTENSIONS: GL_ARB_depth_texture GL_EXTENSIONS: GL_ARB_draw_buffers GL_EXTENSIONS: GL_ARB_draw_elements_base_vertex GL_EXTENSIONS: GL_ARB_draw_instanced GL_EXTENSIONS: GL_ARB_fragment_coord_conventions GL_EXTENSIONS: GL_ARB_fragment_program GL_EXTENSIONS: GL_ARB_fragment_program_shadow GL_EXTENSIONS: GL_ARB_fragment_shader GL_EXTENSIONS: GL_ARB_framebuffer_object GL_EXTENSIONS: GL_ARB_framebuffer_sRGB GL_EXTENSIONS: GL_ARB_geometry_shader4 GL_EXTENSIONS: GL_ARB_half_float_pixel GL_EXTENSIONS: GL_ARB_half_float_vertex GL_EXTENSIONS: GL_ARB_imaging GL_EXTENSIONS: GL_ARB_map_buffer_range GL_EXTENSIONS: GL_ARB_multisample GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_ARB_occlusion_query GL_EXTENSIONS: GL_ARB_pixel_buffer_object GL_EXTENSIONS: GL_ARB_point_parameters GL_EXTENSIONS: GL_ARB_point_sprite GL_EXTENSIONS: GL_ARB_provoking_vertex GL_EXTENSIONS: GL_ARB_seamless_cube_map GL_EXTENSIONS: GL_ARB_shader_objects GL_EXTENSIONS: GL_ARB_shading_language_100 GL_EXTENSIONS: GL_ARB_shadow GL_EXTENSIONS: GL_ARB_sync GL_EXTENSIONS: GL_ARB_texture_border_clamp GL_EXTENSIONS: GL_ARB_texture_buffer_object GL_EXTENSIONS: GL_ARB_texture_compression GL_EXTENSIONS: GL_ARB_texture_compression_rgtc GL_EXTENSIONS: GL_ARB_texture_cube_map GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_ARB_texture_env_combine GL_EXTENSIONS: GL_ARB_texture_env_crossbar GL_EXTENSIONS: GL_ARB_texture_env_dot3 GL_EXTENSIONS: GL_ARB_texture_float GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat GL_EXTENSIONS: GL_ARB_texture_multisample GL_EXTENSIONS: GL_ARB_texture_non_power_of_two GL_EXTENSIONS: GL_ARB_texture_rectangle GL_EXTENSIONS: GL_ARB_texture_rg GL_EXTENSIONS: GL_ARB_transpose_matrix GL_EXTENSIONS: GL_ARB_uniform_buffer_object GL_EXTENSIONS: GL_ARB_vertex_array_bgra GL_EXTENSIONS: GL_ARB_vertex_array_object GL_EXTENSIONS: GL_ARB_vertex_buffer_object GL_EXTENSIONS: GL_ARB_vertex_program GL_EXTENSIONS: GL_ARB_vertex_shader GL_EXTENSIONS: GL_ARB_window_pos GL_EXTENSIONS: GL_ATI_draw_buffers GL_EXTENSIONS: GL_ATI_texture_float GL_EXTENSIONS: GL_ATI_texture_mirror_once GL_EXTENSIONS: GL_S3_s3tc GL_EXTENSIONS: GL_EXT_texture_env_add GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_bindable_uniform GL_EXTENSIONS: GL_EXT_blend_color GL_EXTENSIONS: GL_EXT_blend_equation_separate GL_EXTENSIONS: GL_EXT_blend_func_separate GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXTENSIONS: GL_EXT_blend_subtract GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_EXT_Cg_shader GL_EXTENSIONS: GL_EXT_depth_bounds_test GL_EXTENSIONS: GL_EXT_direct_state_access GL_EXTENSIONS: GL_EXT_draw_buffers2 GL_EXTENSIONS: GL_EXT_draw_instanced GL_EXTENSIONS: GL_EXT_draw_range_elements GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_framebuffer_blit GL_EXTENSIONS: GL_EXT_framebuffer_multisample GL_EXTENSIONS: GL_EXTX_framebuffer_mixed_formats GL_EXTENSIONS: GL_EXT_framebuffer_object GL_EXTENSIONS: GL_EXT_framebuffer_sRGB GL_EXTENSIONS: GL_EXT_geometry_shader4 GL_EXTENSIONS: GL_EXT_gpu_program_parameters GL_EXTENSIONS: GL_EXT_gpu_shader4 GL_EXTENSIONS: GL_EXT_multi_draw_arrays GL_EXTENSIONS: GL_EXT_packed_depth_stencil GL_EXTENSIONS: GL_EXT_packed_float GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_pixel_buffer_object GL_EXTENSIONS: GL_EXT_point_parameters GL_EXTENSIONS: GL_EXT_provoking_vertex GL_EXTENSIONS: GL_EXT_rescale_normal GL_EXTENSIONS: GL_EXT_secondary_color GL_EXTENSIONS: GL_EXT_separate_shader_objects GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_shadow_funcs GL_EXTENSIONS: GL_EXT_stencil_two_side GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_EXT_texture3D GL_EXTENSIONS: GL_EXT_texture_array GL_EXTENSIONS: GL_EXT_texture_buffer_object GL_EXTENSIONS: GL_EXT_texture_compression_latc GL_EXTENSIONS: GL_EXT_texture_compression_rgtc GL_EXTENSIONS: GL_EXT_texture_compression_s3tc GL_EXTENSIONS: GL_EXT_texture_cube_map GL_EXTENSIONS: GL_EXT_texture_edge_clamp GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_env_dot3 GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic GL_EXTENSIONS: GL_EXT_texture_integer GL_EXTENSIONS: GL_EXT_texture_lod GL_EXTENSIONS: GL_EXT_texture_lod_bias GL_EXTENSIONS: GL_EXT_texture_mirror_clamp GL_EXTENSIONS: GL_EXT_texture_object GL_EXTENSIONS: GL_EXT_texture_shared_exponent GL_EXTENSIONS: GL_EXT_texture_sRGB GL_EXTENSIONS: GL_EXT_texture_swizzle GL_EXTENSIONS: GL_EXT_timer_query GL_EXTENSIONS: GL_EXT_transform_feedback2 GL_EXTENSIONS: GL_EXT_vertex_array GL_EXTENSIONS: GL_EXT_vertex_array_bgra GL_EXTENSIONS: GL_IBM_rasterpos_clip GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat GL_EXTENSIONS: GL_KTX_buffer_region GL_EXTENSIONS: GL_NV_blend_square GL_EXTENSIONS: GL_NV_conditional_render GL_EXTENSIONS: GL_NV_copy_depth_to_color GL_EXTENSIONS: GL_NV_copy_image GL_EXTENSIONS: GL_NV_depth_buffer_float GL_EXTENSIONS: GL_NV_depth_clamp GL_EXTENSIONS: GL_NV_explicit_multisample GL_EXTENSIONS: GL_NV_fence GL_EXTENSIONS: GL_NV_float_buffer GL_EXTENSIONS: GL_NV_fog_distance GL_EXTENSIONS: GL_NV_fragment_program GL_EXTENSIONS: GL_NV_fragment_program_option GL_EXTENSIONS: GL_NV_fragment_program2 GL_EXTENSIONS: GL_NV_framebuffer_multisample_coverage GL_EXTENSIONS: GL_NV_geometry_shader4 GL_EXTENSIONS: GL_NV_gpu_program4 GL_EXTENSIONS: GL_NV_half_float GL_EXTENSIONS: GL_NV_light_max_exponent GL_EXTENSIONS: GL_NV_multisample_coverage GL_EXTENSIONS: GL_NV_multisample_filter_hint GL_EXTENSIONS: GL_NV_occlusion_query GL_EXTENSIONS: GL_NV_packed_depth_stencil GL_EXTENSIONS: GL_NV_parameter_buffer_object GL_EXTENSIONS: GL_NV_parameter_buffer_object2 GL_EXTENSIONS: GL_NV_pixel_data_range GL_EXTENSIONS: GL_NV_point_sprite GL_EXTENSIONS: GL_NV_primitive_restart GL_EXTENSIONS: GL_NV_register_combiners GL_EXTENSIONS: GL_NV_register_combiners2 GL_EXTENSIONS: GL_NV_shader_buffer_load GL_EXTENSIONS: GL_NV_texgen_reflection GL_EXTENSIONS: GL_NV_texture_barrier GL_EXTENSIONS: GL_NV_texture_compression_vtc GL_EXTENSIONS: GL_NV_texture_env_combine4 GL_EXTENSIONS: GL_NV_texture_expand_normal GL_EXTENSIONS: GL_NV_texture_rectangle GL_EXTENSIONS: GL_NV_texture_shader GL_EXTENSIONS: GL_NV_texture_shader2 GL_EXTENSIONS: GL_NV_texture_shader3 GL_EXTENSIONS: GL_NV_transform_feedback GL_EXTENSIONS: GL_NV_transform_feedback2 GL_EXTENSIONS: GL_NV_vertex_array_range GL_EXTENSIONS: GL_NV_vertex_array_range2 GL_EXTENSIONS: GL_NV_vertex_buffer_unified_memory GL_EXTENSIONS: GL_NV_vertex_program GL_EXTENSIONS: GL_NV_vertex_program1_1 GL_EXTENSIONS: GL_NV_vertex_program2 GL_EXTENSIONS: GL_NV_vertex_program2_option GL_EXTENSIONS: GL_NV_vertex_program3 GL_EXTENSIONS: GL_NVX_conditional_render GL_EXTENSIONS: GL_SGIS_generate_mipmap GL_EXTENSIONS: GL_SGIS_texture_lod GL_EXTENSIONS: GL_SGIX_depth_texture GL_EXTENSIONS: GL_SGIX_shadow GL_EXTENSIONS: GL_SUN_slice_accum GL_EXTENSIONS: GL_WIN_swap_hint GL_EXTENSIONS: WGL_EXT_swap_control Well I can use openGL 3.2.0 so I think I win sorry shadow. lol
|
|
|
Post by Darkjester on May 11, 2010 12:13:07 GMT -5
there is no wining ;D, i have around 10 more extensions but i have read that with the next driver update for mine and djlinux's line of cards opengl 3.3 will be enabled on our cards allowing us to use the backwards compatible extensions of opengl 4 -darkjester
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_EXTENSIONS: GL_ARB_compatibility GL_EXTENSIONS: GL_ARB_copy_buffer GL_EXTENSIONS: GL_ARB_depth_buffer_float GL_EXTENSIONS: GL_ARB_depth_clamp GL_EXTENSIONS: GL_ARB_depth_texture GL_EXTENSIONS: GL_ARB_draw_buffers GL_EXTENSIONS: GL_ARB_draw_buffers_blend GL_EXTENSIONS: GL_ARB_draw_elements_base_vertex GL_EXTENSIONS: GL_ARB_draw_instanced GL_EXTENSIONS: GL_ARB_fragment_coord_conventions GL_EXTENSIONS: GL_ARB_fragment_program GL_EXTENSIONS: GL_ARB_fragment_program_shadow GL_EXTENSIONS: GL_ARB_fragment_shader GL_EXTENSIONS: GL_ARB_framebuffer_object GL_EXTENSIONS: GL_ARB_framebuffer_sRGB GL_EXTENSIONS: GL_ARB_geometry_shader4 GL_EXTENSIONS: GL_ARB_half_float_pixel GL_EXTENSIONS: GL_ARB_half_float_vertex GL_EXTENSIONS: GL_ARB_imaging GL_EXTENSIONS: GL_ARB_map_buffer_range GL_EXTENSIONS: GL_ARB_multisample GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_ARB_occlusion_query GL_EXTENSIONS: GL_ARB_pixel_buffer_object GL_EXTENSIONS: GL_ARB_point_parameters GL_EXTENSIONS: GL_ARB_point_sprite GL_EXTENSIONS: GL_ARB_provoking_vertex GL_EXTENSIONS: GL_ARB_sample_shading GL_EXTENSIONS: GL_ARB_seamless_cube_map GL_EXTENSIONS: GL_ARB_shader_objects GL_EXTENSIONS: GL_ARB_shading_language_100 GL_EXTENSIONS: GL_ARB_shadow GL_EXTENSIONS: GL_ARB_sync GL_EXTENSIONS: GL_ARB_texture_border_clamp GL_EXTENSIONS: GL_ARB_texture_buffer_object GL_EXTENSIONS: GL_ARB_texture_compression GL_EXTENSIONS: GL_ARB_texture_compression_rgtc GL_EXTENSIONS: GL_ARB_texture_cube_map GL_EXTENSIONS: GL_ARB_texture_cube_map_array GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_ARB_texture_env_combine GL_EXTENSIONS: GL_ARB_texture_env_crossbar GL_EXTENSIONS: GL_ARB_texture_env_dot3 GL_EXTENSIONS: GL_ARB_texture_float GL_EXTENSIONS: GL_ARB_texture_gather GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat GL_EXTENSIONS: GL_ARB_texture_multisample GL_EXTENSIONS: GL_ARB_texture_non_power_of_two GL_EXTENSIONS: GL_ARB_texture_query_lod GL_EXTENSIONS: GL_ARB_texture_rectangle GL_EXTENSIONS: GL_ARB_texture_rg GL_EXTENSIONS: GL_ARB_transpose_matrix GL_EXTENSIONS: GL_ARB_uniform_buffer_object GL_EXTENSIONS: GL_ARB_vertex_array_bgra GL_EXTENSIONS: GL_ARB_vertex_array_object GL_EXTENSIONS: GL_ARB_vertex_buffer_object GL_EXTENSIONS: GL_ARB_vertex_program GL_EXTENSIONS: GL_ARB_vertex_shader GL_EXTENSIONS: GL_ARB_window_pos GL_EXTENSIONS: GL_ATI_draw_buffers GL_EXTENSIONS: GL_ATI_texture_float GL_EXTENSIONS: GL_ATI_texture_mirror_once GL_EXTENSIONS: GL_S3_s3tc GL_EXTENSIONS: GL_EXT_texture_env_add GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_bindable_uniform GL_EXTENSIONS: GL_EXT_blend_color GL_EXTENSIONS: GL_EXT_blend_equation_separate GL_EXTENSIONS: GL_EXT_blend_func_separate GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXTENSIONS: GL_EXT_blend_subtract GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_EXT_Cg_shader GL_EXTENSIONS: GL_EXT_depth_bounds_test GL_EXTENSIONS: GL_EXT_direct_state_access GL_EXTENSIONS: GL_EXT_draw_buffers2 GL_EXTENSIONS: GL_EXT_draw_instanced GL_EXTENSIONS: GL_EXT_draw_range_elements GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_framebuffer_blit GL_EXTENSIONS: GL_EXT_framebuffer_multisample GL_EXTENSIONS: GL_EXTX_framebuffer_mixed_formats GL_EXTENSIONS: GL_EXT_framebuffer_object GL_EXTENSIONS: GL_EXT_framebuffer_sRGB GL_EXTENSIONS: GL_EXT_geometry_shader4 GL_EXTENSIONS: GL_EXT_gpu_program_parameters GL_EXTENSIONS: GL_EXT_gpu_shader4 GL_EXTENSIONS: GL_EXT_multi_draw_arrays GL_EXTENSIONS: GL_EXT_packed_depth_stencil GL_EXTENSIONS: GL_EXT_packed_float GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_pixel_buffer_object GL_EXTENSIONS: GL_EXT_point_parameters GL_EXTENSIONS: GL_EXT_provoking_vertex GL_EXTENSIONS: GL_EXT_rescale_normal GL_EXTENSIONS: GL_EXT_secondary_color GL_EXTENSIONS: GL_EXT_separate_shader_objects GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_shadow_funcs GL_EXTENSIONS: GL_EXT_stencil_two_side GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_EXT_texture3D GL_EXTENSIONS: GL_EXT_texture_array GL_EXTENSIONS: GL_EXT_texture_buffer_object GL_EXTENSIONS: GL_EXT_texture_compression_latc GL_EXTENSIONS: GL_EXT_texture_compression_rgtc GL_EXTENSIONS: GL_EXT_texture_compression_s3tc GL_EXTENSIONS: GL_EXT_texture_cube_map GL_EXTENSIONS: GL_EXT_texture_edge_clamp GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_env_dot3 GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic GL_EXTENSIONS: GL_EXT_texture_integer GL_EXTENSIONS: GL_EXT_texture_lod GL_EXTENSIONS: GL_EXT_texture_lod_bias GL_EXTENSIONS: GL_EXT_texture_mirror_clamp GL_EXTENSIONS: GL_EXT_texture_object GL_EXTENSIONS: GL_EXT_texture_shared_exponent GL_EXTENSIONS: GL_EXT_texture_sRGB GL_EXTENSIONS: GL_EXT_texture_swizzle GL_EXTENSIONS: GL_EXT_timer_query GL_EXTENSIONS: GL_EXT_transform_feedback2 GL_EXTENSIONS: GL_EXT_vertex_array GL_EXTENSIONS: GL_EXT_vertex_array_bgra GL_EXTENSIONS: GL_IBM_rasterpos_clip GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat GL_EXTENSIONS: GL_KTX_buffer_region GL_EXTENSIONS: GL_NV_blend_square GL_EXTENSIONS: GL_NV_conditional_render GL_EXTENSIONS: GL_NV_copy_depth_to_color GL_EXTENSIONS: GL_NV_copy_image GL_EXTENSIONS: GL_NV_depth_buffer_float GL_EXTENSIONS: GL_NV_depth_clamp GL_EXTENSIONS: GL_NV_explicit_multisample GL_EXTENSIONS: GL_NV_fence GL_EXTENSIONS: GL_NV_float_buffer GL_EXTENSIONS: GL_NV_fog_distance GL_EXTENSIONS: GL_NV_fragment_program GL_EXTENSIONS: GL_NV_fragment_program_option GL_EXTENSIONS: GL_NV_fragment_program2 GL_EXTENSIONS: GL_NV_framebuffer_multisample_coverage GL_EXTENSIONS: GL_NV_geometry_shader4 GL_EXTENSIONS: GL_NV_gpu_program4 GL_EXTENSIONS: GL_NV_gpu_program4_1 GL_EXTENSIONS: GL_NV_half_float GL_EXTENSIONS: GL_NV_light_max_exponent GL_EXTENSIONS: GL_NV_multisample_coverage GL_EXTENSIONS: GL_NV_multisample_filter_hint GL_EXTENSIONS: GL_NV_occlusion_query GL_EXTENSIONS: GL_NV_packed_depth_stencil GL_EXTENSIONS: GL_NV_parameter_buffer_object GL_EXTENSIONS: GL_NV_parameter_buffer_object2 GL_EXTENSIONS: GL_NV_pixel_data_range GL_EXTENSIONS: GL_NV_point_sprite GL_EXTENSIONS: GL_NV_primitive_restart GL_EXTENSIONS: GL_NV_register_combiners GL_EXTENSIONS: GL_NV_register_combiners2 GL_EXTENSIONS: GL_NV_shader_buffer_load GL_EXTENSIONS: GL_NV_texgen_reflection GL_EXTENSIONS: GL_NV_texture_barrier GL_EXTENSIONS: GL_NV_texture_compression_vtc GL_EXTENSIONS: GL_NV_texture_env_combine4 GL_EXTENSIONS: GL_NV_texture_expand_normal GL_EXTENSIONS: GL_NV_texture_rectangle GL_EXTENSIONS: GL_NV_texture_shader GL_EXTENSIONS: GL_NV_texture_shader2 GL_EXTENSIONS: GL_NV_texture_shader3 GL_EXTENSIONS: GL_NV_transform_feedback GL_EXTENSIONS: GL_NV_transform_feedback2 GL_EXTENSIONS: GL_NV_vertex_array_range GL_EXTENSIONS: GL_NV_vertex_array_range2 GL_EXTENSIONS: GL_NV_vertex_buffer_unified_memory GL_EXTENSIONS: GL_NV_vertex_program GL_EXTENSIONS: GL_NV_vertex_program1_1 GL_EXTENSIONS: GL_NV_vertex_program2 GL_EXTENSIONS: GL_NV_vertex_program2_option GL_EXTENSIONS: GL_NV_vertex_program3 GL_EXTENSIONS: GL_NVX_conditional_render GL_EXTENSIONS: GL_NVX_gpu_memory_info GL_EXTENSIONS: GL_SGIS_generate_mipmap GL_EXTENSIONS: GL_SGIS_texture_lod GL_EXTENSIONS: GL_SGIX_depth_texture GL_EXTENSIONS: GL_SGIX_shadow GL_EXTENSIONS: GL_SUN_slice_accum GL_EXTENSIONS: GL_WIN_swap_hint GL_EXTENSIONS: WGL_EXT_swap_control
|
|
|
Post by shadow008 on May 11, 2010 20:57:54 GMT -5
ahhhhhhhh >:0 nvidia has nvidia exclusive extensions - YOUR ARGUEMENT IS INVALID!!!!!! > > O:< by the way darkjester, it didnt show your graphics card make?
|
|
|
Post by DJLinux on May 12, 2010 13:53:37 GMT -5
We don't need "My is bigger than yours" we need cool demos and games written Basic4GL.
|
|
|
Post by Darkjester on May 12, 2010 17:13:21 GMT -5
We don't need "My is bigger than yours" we need cool demos and games written Basic4GL. Appologies, i agree with this so im working on a couple things
|
|