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Post by StevenE on Jun 1, 2004 16:11:39 GMT -5
I want to "hide" the windows mouse pointer when it rolls over the Basic4GL form (windowed mode) and track and replace it with my own in-game sprite as a custom mouse pointer. I do not see and programming commands or options to hide the windows mouse pointer. Am I missing it, or does it not exist?
If it doesn't exist, can this be added to the request for new features.
ps I noticed that some of the example programs (3D and model viewers) seem to grab the mouse and it no longer appears anywhere until the program closes. This is not what I'm looking for, just a way to hide the mouse when it goes across the form.
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Post by Tom Mulgrew on Jun 1, 2004 22:05:29 GMT -5
I've been considering just hiding the mouse pointer in windowed mode all the time. OpenGL applications typically want to render their own mouse pointer anyway (those that accept mouse input). I'll probably do this, unless someone can persuade me otherwise . -Tom
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Post by StevenE on Jun 2, 2004 8:57:40 GMT -5
The only reason I could think of for not permanently hiding the mouse cursor would be for debugging puposes. It might help to see the actual cursor on the screen some times.
Maybe as either a Basic4GL/Options setting or on the Create standalone EXE settings....
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