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Post by matthew on Apr 9, 2010 9:37:35 GMT -5
Maybe it's just me but I don't see much a problem here. Tom never spent that much time on the forum anyway & new versions of Basic4GL were few & far between. There are a few people on the forum who know how to develop plugins, which is where I see the future development for Basic4GL.
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Post by Supermonkey on Apr 9, 2010 10:50:49 GMT -5
I agree completely all I was saying is that the language itself really isn't going to expand and to be fair Tom has got it to a good stage to halt development. What I was saying though is any big community effort to revive the development of b4gl won't happen so it's pointless even starting it up. I say stick it on sourceforge, if there's a bug found and someone wants to fix it they can. As far as actively developing basic4gl further goes, it won't happen.
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Post by Darkjester on Apr 9, 2010 23:40:36 GMT -5
I agree completely all I was saying is that the language itself really isn't going to expand and to be fair Tom has got it to a good stage to halt development. What I was saying though is any big community effort to revive the development of b4gl won't happen so it's pointless even starting it up. I say stick it on sourceforge, if there's a bug found and someone wants to fix it they can. As far as actively developing basic4gl further goes, it won't happen. sorry but im going to have to disagree with part of this, there is alot of bugs that need fixed, and i think although a small community with some effort on some of our parts we could at the very least fix the source release so that it can be compiled without much trouble, and dont say it wont happen based on past experiences i mean to say is its posible with just a couple brains, we can and so long as im back i will continue to strive forward in the hopes that basic4gl and its community will live on -darkjester
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Post by matthew on Apr 10, 2010 3:52:58 GMT -5
As I see it there are 3 main changes that need to happen to Basic4GL in order for it to have a successful future.
The newest version of B4GL needs to be able to be compiled from source in MinGW / G++, the current mess of libraries used for Sprites, Music & Networking should be changed to their relevant SDL libraries & the code for the IDE should be written using wxWidgets or something similar.
How long it would take a small group of mostly amateur programmers to achieve the above is anyone's guess but one of the few advantages of being amateurs is that we aren't under any time constraints.
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Post by Empyrion Martyr on Apr 10, 2010 4:20:46 GMT -5
This is what I meant by a team of amateurs doing the work on b4gel. People would probably argue. If it were me doing the work, I would stick with the current libs. Corona, Networking, Audiere work already with mingw, and rewriting the sprite / string / matrix math stuff is pretty easy. Also, I would pick something along the lines of RadCPP or something similar for the interface. That would make a speedy conversion to mingw. If not for the hard drive failure, I would have had a working programming language named Emerald (ruby styled full OOP) with the above libs incorporated. Basically a b4gel with different syntax. However, it was supposed to be a frontend to GCC, translating code to C++. No native compiler or byte-code translator and interpreter for that matter. Now that I think about it, if you can code directly in gcc the above, the purpose of b4gel dissappears. But I still like b4gel, I'm emotionally tied to it I guess SDL and wxWidgets are fine too.
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Post by Supermonkey on Apr 10, 2010 5:54:49 GMT -5
You never backed up? That's a rookie mistake. The community hasn't got the people required to make major changes to the language in my opinion. Half the people here just spam the forum with crap (admittedly it's calming down now), people dissappear for months at a time and to be honest what was the last good game or demo someone made? Are we actually trying to boost a dying language we use or one we all feel attached to? I've been here since day 1 of this community I think basic4gl is great but I haven't used it for years!
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Post by Empyrion Martyr on Apr 10, 2010 19:01:03 GMT -5
Supermonkey, trust me, I'm the person banging my head hardest for my mistake. I did manage to backup a lot of b4gel and my projects. I have a copy of my main project from December (that's half a year of lost work though), however, it never came to me that I had to backup other programming folders too (c++, ruby, python). Don't ask me why. Now I pay for my dumbness. The blow that dealt to me was so hard I practically quit programming for a while. I'm currently summoning the nerve to recode everything I've lost. As for the usage, I use b4gel as primary programming tool (except when I, on the rarest ocassions, actually to a Windows program like my registry monitor (c++), or study for my college (visual basic express)). Therefore I don't wish this language to die. If it does die, I will probably port much of its functionality to mingw C++ (string manipulation, matrix math etc), just because I'm so attached to the syntax and simplicity it offers. (Yes I know there are tons of C++ libs that do that). But I guess it's time to make a tally of who's actually using the language. We'll know if it's worth it. Everybody in this case say I. I. ------- PS. I know my date of registration here is 2007, but trust me, I've been using the language since 2004.
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Post by shadow008 on Apr 10, 2010 21:34:18 GMT -5
well, b4gl is all i really need for what i want to accomplish right now so.....
I.
Just to make a statement though, I really dont see a need to use any other language to make anything 2-D (which i do quite often). It just seems like a waste of time to make a 2d sprite based...anything in c++ or anything else.
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Post by Wayne Rayner on Apr 11, 2010 6:49:19 GMT -5
Well I use basic4GL quite a lot. In fact I would try learn something in C++ and find it easier in Basic4GL so
I
Also I wish there was a tick box when creating the exe so that it doesn't always embed files into the .exe file (although it is good for a lot of games that you don't want modded) but for the games I'm creating now it would be better if it is modded say with nicer graphics. But I will think of a way around it.
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Post by matthew on Apr 18, 2010 12:05:11 GMT -5
Hmm, it would appear that basic4gl.net has expired again.
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Post by DJLinux on Apr 18, 2010 13:05:31 GMT -5
Tom recite his own Basic4GL project. Why should he continue to pay for the Basic4GL.net domain and web space. We can use the free basic4gl.wikispaces.com as main Basic4GL page. What do you think about it? Joshy (i can't help to make a good site my english is to bad)
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Post by Adam on Apr 18, 2010 15:11:37 GMT -5
Another option... if we can get the original webpages (or make new, possibly better ones) a friend of mine has a couple personal servers that he would be perfectly ok with us using for the main basic4gl site. and he said that if we get the content he would set it up for us.
And I do tend to come and go on basic4gl just from the simple fact that I take long breaks from coding then come back, but I wouldn't want this language to die and I am more then willing to contribute what I can to it. so....
I
btw... he needs to know how much space we would need so he can alot the space for it.
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Post by Adam on Apr 20, 2010 16:41:00 GMT -5
everytime i comment on a board its usually the last comment.... its not like i have the plague or anything?
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Post by DJLinux on Apr 20, 2010 19:19:51 GMT -5
everytime i comment on a board its usually the last comment.... its not like i have the plague or anything? feel free and make basic4gl.wikispaces.com as new main page if you like. Joshy
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Post by twasik4 on Apr 21, 2010 12:22:44 GMT -5
You never backed up? That's a rookie mistake. The community hasn't got the people required to make major changes to the language in my opinion. Half the people here just spam the forum with crap (admittedly it's calming down now), people dissappear for months at a time and to be honest what was the last good game or demo someone made? Are we actually trying to boost a dying language we use or one we all feel attached to? I've been here since day 1 of this community I think basic4gl is great but I haven't used it for years! Shadow008 and i are working on a game as we speak.. we've been working on it for weeks. That answers your question to people actually doing something with B4GL. =P
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