|
Post by matthew on Aug 3, 2012 2:45:02 GMT -5
Don't worry the new version should be completely compatible with the previous version. :-D
I think there is a downloadable version available in the thread you're reading but it has no IDE.
|
|
|
Post by Darkjester on Aug 3, 2012 12:06:48 GMT -5
I could try to have it available in the next day or to.
|
|
|
Post by James :) (aka Madcow) on Aug 5, 2012 9:45:46 GMT -5
I can manage the repository for people, so when the next source code is available I'll upload it. One thing I would love  especially as I use Javascript, PHP and Obj-C alot. Is associative arrays i.e Instead of just accessing an array items with numbers like so item(6), item(4) you can give items named indexs likes o item("Bob"), item("jim"). Also one tweak I would like to add is for Basic4gl to allow the semicolon ";" to be used instead or as well as a colon ":", it should make writing code for people who are used to ending lines in semicolons ";" easier as well as porting code Not sure how technically possible the first one is (Depends how Basic4gl's memory system is made up) but the second one should be easy 
|
|
|
Post by angros47 on Aug 6, 2012 13:41:35 GMT -5
Also one tweak I would like to add is for Basic4gl to allow the semicolon ";" to be used instead or as well as a colon ":", it should make writing code for people who are used to ending lines in semicolons ";" easier as well as porting code In basic, the semicolon is used in the PRINT command. How about something like: PRINT "Hello "; PRINT "world!" What will be the output? In standard basic, it should be: Hello world!but, with your change, it would become Hello world!
|
|
|
Post by James :) (aka Madcow) on Aug 6, 2012 15:53:49 GMT -5
What we could have as a workaround is to introduce another language mode where the semicolon is treated like the colon currently is in basic4gl. so that code above would produce "Hello World" its mainly just for ease of porting other programs over that use semicolons 
|
|
|
Post by angros47 on Aug 6, 2012 16:06:34 GMT -5
Ehm... Find&replace?
|
|
|
Post by shadow008 on Aug 17, 2012 18:31:51 GMT -5
Status report? Been getting back to coding as I had stated, college starting in 10 days (Mother of God, it's so soon @_@). Just wondering how this project has been going.
Also, how's everyone been enjoying their summer? Got our first sub-50 degree (whatever that is in Celsius) today, which means snow soon... bawlz : \
|
|
|
Post by matthew on Aug 19, 2012 11:20:59 GMT -5
The project is on hold for the moment, I believe Josh is busy studying & working. I'm also busy trying to keep my home & garden tidy, lol.
You could say Summer has only just started here in England. :-)
We've had torrential rain pretty much non-stop for the past few months & a lot of places in the country have been flooded. :-(
|
|
|
Post by Darkjester on Aug 19, 2012 13:38:01 GMT -5
progress has slowed but like matthew said we are both kinda busy at the moment, im gonna get back to it her maybe today even. depends on the hot chicks on campus 
|
|
|
Post by twasik4 on Aug 29, 2012 23:52:40 GMT -5
Cant wait to see some new components in basic4gl. I too, like shadow, will be gettin back into programming before i start basic next spring. 
|
|
|
Post by Darkjester on Sept 15, 2012 23:02:27 GMT -5
|
|
|
Post by matthew on Sept 16, 2012 5:17:54 GMT -5
Whenever I try to run it, I get the following error. Any idea what's wrong?  
|
|
|
Post by DJLinux on Sept 18, 2012 22:56:48 GMT -5
Whenever I try to run it, I get the following error. Any idea what's wrong?   Same here and 26 MB for the wx version !?! Joshy
|
|
|
Post by matthew on Sept 19, 2012 5:18:29 GMT -5
Don't worry we found out the problem, the version of wxWidgets that Josh built wasn't adding libstdc++6. We should fix that today. As for the size, it's probably a Debug version.
|
|
|
Post by Darkjester on Sept 21, 2012 0:01:59 GMT -5
Still working on the fix Dj, either me or matthew will have it fixed shortyly
|
|