|
Post by dw817 on Apr 30, 2009 17:27:15 GMT -5
Hi PizzasGood: * Hmm .. You bring up a point I hadn't considered. Licensed, valued, and reliable sites to download sourcecode from. They would intensely check for any problems before allowing it up on their site, and I imagine a check is made to ensure it is either the original author's upload or someone trusted in the community. I was only looking at the ramifications of the file itself.
|
|
|
Post by Pizzasgood on May 6, 2009 10:47:13 GMT -5
Some people also use GPG to cryptographically sign their work, so that as long as you know you have that person's true public key, you can verify that you got the exact code that was signed by that person, without worrying that somebody tampered with it in before it reached your computer.
|
|
|
Post by matthew on May 6, 2009 11:38:33 GMT -5
On the subject of GPG, if anyone wants my public key just run the following...
gpg --keyserver pgp.mit.edu --recv-key 0xFBBFAF03
|
|
|
Post by Darkjester on May 6, 2009 19:07:32 GMT -5
On the subject of GPG, if anyone wants my public key just run the following... gpg --keyserver pgp.mit.edu --recv-key 0xFBBFAF03 Run?
|
|
|
Post by matthew on May 7, 2009 0:47:51 GMT -5
Don't worry, people who are running GNUPG will know what it means.
|
|
cameron
Posts
A new take on the old ASCII smiley face, because thats how you feel after 16 hours of coding.
Posts: 70
|
Post by cameron on Jul 25, 2009 4:38:22 GMT -5
Hey, getting back on topic here, my vote is that Tom should share the source with some of these hardcore B4GLers who are interested in making ports for MacOS and Linux, ect... and come up with an dedicated development team like FreeBASIC has.
My only complaint about Basic4GL going fully open source is that it might FORK (or F**K as some might say) and you could end up with an crap load of shitty variants of B4GL everywhere.
My opion about Basic4GL in general, compared to FreeBASIC, is that it has always just felt like an little personal project, nothing large-scale thats going any real place fast, but for it being an one-coder project (as Tom wrote it pretty much alone), it's an bloody good one, and it's popularity is OUTRAGEOUS.
B4GL's popularity rivals that of some of Microsoft's largescale projects, now that says something for the design and outlay of it.
|
|
|
Post by xteraco on Jul 25, 2009 8:57:07 GMT -5
B4gl is well designed and personally I feel like nothing but good could come if Tom GPL'd the code. It would be nice to see it hosted on sourceforge as well.
|
|
|
Post by Supermonkey on Jul 27, 2009 16:59:49 GMT -5
Really? Where are all the people then? they need to get on the board! I'm with xteraco open source is the way to go, especially to help in times like this when b4gl's development has slowed.
|
|
|
Post by DJLinux on Jul 28, 2009 3:12:18 GMT -5
Basic4GL isn't ready for Open Source. You can't use for example GNU tools to build it. (It's posible to create the command line version with free compilers but Tom has never posted a working source code of the last Basic4GL Version)
A new IDE with GTK would be a good starting point. Would be easy to create Win, Lin and Mac versions from same code base.
Joshy
|
|
|
Post by Empyrion Martyr on Aug 3, 2009 8:08:03 GMT -5
Source-Forge... pretty pls... ; )
|
|
|
Post by Darkjester on Aug 3, 2009 11:12:06 GMT -5
id be willing to help, we need permission from tom to do this though.. but i think at this point basic4gl needs to go open source otherwise it could die...
|
|