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Post by Tom Mulgrew on Jul 30, 2005 4:32:35 GMT -5
I don't have much time to work on Basic4GL much these days, and I can't see that changing much in the near future. I was thinking of choosing an Open Source license (like LGPL) and submitting it to SourceForge.
What do y'all think? Is it worth it? Or are there enough free BASIC derivatives around already (such as FreeBasic), that there's not really a great need for another?
I'd be willing to invest the time to get it setup if there was a reasonable chance of someone taking up the project and continuing on with it.
-Tom
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Post by porfirio on Jul 30, 2005 5:21:08 GMT -5
Well mabe someone could get it and make it better .. It can alwais be better I have started yesterday and i am enjoing alot
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Post by Tio Bit on Jul 30, 2005 7:42:26 GMT -5
I believe that the quality of B4GL is more than Ok to send it to Sourceforge; I have seen millions of projects of lower quality there.
Finding someone who replaces you will be a lot more difficult; building compilers and interpreters is an incredible consuming task (I try it a bit), but if u put on SF maybe someone smart enough (and with the time), can continue your work.
My only real advice would be that if u can put some design documents about your interpreter, It will help a lot so someone can fully understand it.
In the past I have adapted some B4GL programs to Freebasic and one of the ideas I have is that when Freebasic gets objects maybe we can create classes that contains the graphics engine of B4GL. Of course Freebasic is a compiler, not a interpreter but it is fast enough, even on old machines it compiles really speedy, so the coffee breaks u must do with other compilers (VC6), are gone.
Greets Tio Bit
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Post by Fenryl on Jul 30, 2005 8:08:36 GMT -5
I think its a good idea, like Tio said: there are projects of lower quality on SourceForge. And I think there are people on SF that can make Basic4GL much better (I don't want to offend you Tom, you are a great programmer) Also don't mind FreeBASIC, I think FB is the best free basic lnaguage on SF so... B4GL will maybe attract more people when its submitted on SF...
-Fenryl
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Post by jontm2010 on Jul 30, 2005 15:32:50 GMT -5
maybe its for the best because if we put it on sf than many other people can add their ideas to the compiler, making it better feature-wise.
I also had an idea of making it a project on devmaster.net so that our community may grow larger.
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Post by Supermonkey on Aug 1, 2005 7:53:05 GMT -5
Well if you are running out of free time to develop it may not be a bad idea, its a shame you can't work on it as much as you would like but at least this way b4gl won't die out.
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magesoftware not logged
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Post by magesoftware not logged on Aug 1, 2005 9:57:55 GMT -5
just leave work and keep up the excellent work Tom! Nobody could beat what you have made, i.e. Network Engine!! Someone may continue the project and ruin it!!
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Post by ChrisBurch on Aug 1, 2005 18:03:44 GMT -5
Hi
I'm probably going to be called a complete pariah here.
Basic 4GL should either go open source - or commercial, and you should sell it as shareware, and continue to develop it.
Why commercial - its a d a m n fine product, you'd actually benefit from the effort you've put into it, you would have more incentive to continue its development, you get feedback on how much the program is appreciated and valued,
Why open source - you'd show the world you were very nice , and allow other capable programmers to take it forward.
One thing you shouldn't do is let it float in limbo land, fester, wither and die - its just too good for that.
Would I buy basic4gl - yes - at the right price.
As a comparison, I draw your attention to Kbasic - this has just gone semi commercial, after many hard years of effort by its creator.
Whatever you decide Tom, good luck in any future endaevours, if you do leave basic4gl behind
Chris
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Post by Fenryl on Aug 3, 2005 15:37:06 GMT -5
ok, I don't want to offend someone or B4GL and I agree that Tom decides like ChrisBurch said (who else?...)
But if Basic4Gl goes Commercial why should someone buy it when there exist FREEbasic ? (Like I said above: I'm not posting this to offend B4GL)
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Post by Supermonkey on Aug 4, 2005 14:40:03 GMT -5
Yeh personally I don't think it would take off against darkbasic/blitz/blitzmax. They already have too much support along with large amounts of advertising which b4gl would struggle to compete with. Also as stated freeBasic is free and supports opengl and is compiled so if its freebasic or commercial b4gl, b4gl will certainly struggle.
Thats unless freebasic goes commercial, then it would be commercialBasic
cheers
Jonny
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Post by it crossed my mind on Aug 4, 2005 18:28:00 GMT -5
Hello!!! No offense to anybody but doesn't anyone care that if it goes commercial that we would be drifting from the entire reason why basic4gl was created?
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Post by Chris on Aug 6, 2005 15:47:44 GMT -5
Hi
Non Taken :-) To paraphrase, the only dumb opinion is the one not expressed.
Chris
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Post by GuppyB on Aug 6, 2005 21:09:20 GMT -5
I have become fond of Basic4GL and do not want to see it die. It's speed, it's simplicity, the documentation and the community are perfectly geared for providing a beginner with the tools and the encouragement for building not only their first 3D project but their enthusiasm for programming.
At the very least, an open source approach would allow Basic4GL to continue and my vote is for that. Good luck Tom in your endeavors and thanks for the program, it is well written and truly appreciated.
...Geof
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Post by Girvo747 on Aug 8, 2005 3:06:05 GMT -5
I love B4GL, and I think that it would benifit from going Open Source. It is a good idea in my opinion, and I'm sure many people will continue the great work you have done. I personally think this is one of the better languages for making games, and its in BASIC!! Its awesome
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Post by efgee on Aug 10, 2005 17:45:35 GMT -5
Hi, don't know how easy it would be, but have you thought about making B4GL available as dll or static lib? This way your OpenGL functions could be used by FreeBasic or other free compilers.
The benefit would be that you could keep the sources closed (if you wish to) and (because you don't have much time anymore) you (or somebody else) would only need time to maintain the OpenGL functions.
Just a friendly thought.
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